Openseadragon image cordinates

2019-06-07 15:05发布

iam doing a project using openseadragon check out the below example. a samle openseadragon image

In the Onclick method want to find the cordinates(px,py) of the image.Is there any method?? please help this is ma first openseadragon project.

thanks

2条回答
\"骚年 ilove
2楼-- · 2019-06-07 15:27

When you get a click, it'll be in window pixel coordinates. You can then translate it into viewport coordinates (which go from 0.0 on the left to 1.0 on the right). You can then translate those into image coordinates. Here's how it would look all together:

viewer.addHandler('canvas-click', function(event) {
  var viewportPoint = viewer.viewport.pointFromPixel(event.position);
  var imagePoint = viewer.viewport.viewportToImageCoordinates(viewportPoint.x, viewportPoint.y);
  console.log(imagePoint.x, imagePoint.y);
});

For more info on the coordinate systems, see: http://openseadragon.github.io/examples/viewport-coordinates/

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疯言疯语
3楼-- · 2019-06-07 15:46

The following code, adapted from @iangilman's answer, worked for me with OpenSeadragon 2.0.0. It seems that the second argument of the handler function got removed in more recent versions. I added the quick === true condition to keep it from firing on a drag start. It might also be a good idea to switch of the default single-click-to-zoom behaviour in the gestureSettingsMouse object.

viewer = OpenSeadragon({
    id: "osd1",
    prefixUrl: "/path/to/seadragon/images/",
    tileSources: "/path/to/tif/images/image.tif.dzi",
    showNavigator:  true,
    gestureSettingsMouse: {
        clickToZoom: false,
        dblClickToZoom: true
    }
});
viewer.addHandler('canvas-click', function(target) {
    if(target.quick === true){
        var viewportPoint = viewer.viewport.pointFromPixel(target.position);
        var imagePoint = viewer.viewport.viewportToImageCoordinates(viewportPoint.x, viewportPoint.y);
            console.log(parseInt(imagePoint.x), parseInt(imagePoint.y));
        }
});
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