I was wondering if there is a way to start downloads of audio files from a start point depending on bytes or time. Right now on my website if I want to start a audio track at the half way point I have to wait for it to download past halfway and then skip to that part. Thanks!
标签:
soundmanager2
相关问题
- Lags while playing 2 sounds on the same time in ti
- Get youtube file URL from video ID using API
- Execute soundmanager2 after ajax response
- SoundManager2 - Distortion When Stopping Sound
- Soundcloud + SoundManager bug: reading a stream
相关文章
- 如何使用SoundManager2从SoundCloud到流,并进行可视化?(How to use
- 如何使用SoundManager2从SoundCloud到流,并进行可视化?(How to use
- SoundManager2 - 扭曲当停止声音(SoundManager2 - Distortio
- SoundManager2 - 扭曲当停止声音(SoundManager2 - Distortio
- 如何SoundManager类解释一个的SoundCloud流?(How does soundman
- 如何SoundManager类解释一个的SoundCloud流?(How does soundman
- 的SoundCloud + Soundmanager2 + EQDATA(SoundCloud +
- 的SoundCloud:试图播放的歌曲时,无法设置的未定义的属性“身份证”(Soundcloud:
Yes, the server has to support byte range requests and the client would have to make the appropriate request to get the bytes it needs. Most browsers support this already natively; Flash does not.
If you're using the native
<audio>
element and are unable to set the playback position before the entire song has downloaded then that means the server does not accept byte range requests.Using SoundManager2 you can pass a
from
value when creating the sound which will start the playback from said offset (when using Flash, the entire file will still be downloaded):