Access struct property by name

2019-01-08 10:32发布

Here is a simple go program that is not working :

package main
import "fmt"

type Vertex struct {
    X int
    Y int
}

func main() {
    v := Vertex{1, 2}
    fmt.Println(getProperty(&v, "X"))
}

func getProperty(v *Vertex, property string) (string) {
    return v[property]
}

Error:

prog.go:18: invalid operation: v[property] (index of type *Vertex)

What I want is to access the Vertex X property using its name. If I do v.X it works, but v["X"] doesn't.

Can someone tell me how to make this work ?

标签: go go-reflect
2条回答
霸刀☆藐视天下
2楼-- · 2019-01-08 11:17

Yuo now have the project oleiade/reflections which allows you to get/set fields on struct value or pointers.
It makes using the reflect package less tricky.

s := MyStruct {
    FirstField: "first value",
    SecondField: 2,
    ThirdField: "third value",
}

fieldsToExtract := []string{"FirstField", "ThirdField"}

for _, fieldName := range fieldsToExtract {
    value, err := reflections.GetField(s, fieldName)
    DoWhatEverWithThatValue(value)
}


// In order to be able to set the structure's values,
// a pointer to it has to be passed to it.
_ := reflections.SetField(&s, "FirstField", "new value")

// If you try to set a field's value using the wrong type,
// an error will be returned
err := reflection.SetField(&s, "FirstField", 123)  // err != nil
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Fickle 薄情
3楼-- · 2019-01-08 11:23

Most code shouldn't need this sort of dynamic lookup. It's inefficient compared to direct access (the compiler knows the offset of the X field in a Vertex structure, it can compile v.X to a single machine instruction, whereas a dynamic lookup will need some sort of hash table implementation or similar). It's also inhibits static typing: the compiler has no way to check that you're not trying to access unknown fields dynamically, and it can't know what the resulting type should be.

But... the language provides a reflect module for the rare times you need this.

package main

import "fmt"
import "reflect"

type Vertex struct {
    X int
    Y int
}

func main() {
    v := Vertex{1, 2}
    fmt.Println(getField(&v, "X"))
}

func getField(v *Vertex, field string) int {
    r := reflect.ValueOf(v)
    f := reflect.Indirect(r).FieldByName(field)
    return int(f.Int())
}

There's no error checking here, so you'll get a panic if you ask for a field that doesn't exist, or the field isn't of type int. Check the documentation for reflect for more details.

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