I am working on an iOS app that involves fetching video fragments that are part of a stream from a web server and playing them consecutively inside the app. After some research, I decided to use an AVQueuePlayer. Every time I fetch an MP4 file from the server and store it in an NSData object, I create an AVPlayerItem and append it to the queue. Also, I listen to the AVPlayerItemDidPlayToEndTimeNotification notification where I advance to next item. The issue I am facing is an annoying small lag every time I advance from a movie fragment to the other. I tried combining the fragments on iMovie and it was impossible to tell when a fragment ends and the other starts. How can I get rid of the small pause/lag between consecutive fragments?
Here's my code:
import UIKit
import MediaPlayer
import AVFoundation
class WatchStream: UIViewController, StreamManagerDelegate {
var subscriber : Subscriber!
//Model object responsible for fetching mp4 fragments
var streamManager = StreamManager()
var queue : AVQueuePlayer!
override func viewDidLoad() {
super.viewDidLoad()
//Set up the manager
streamManager.streamID = subscriber.streamid
streamManager.delegate = self
//Register for notification once movie player finished
NSNotificationCenter.defaultCenter().addObserver(self, selector: "AVPlayerFinishedPlaying:", name:AVPlayerItemDidPlayToEndTimeNotification, object: nil)
queue = AVQueuePlayer()
var playerLayer = AVPlayerLayer(player: queue)
playerLayer.frame = self.view.bounds
self.view.layer.insertSublayer(playerLayer, below: self.navigationController!.navigationBar.layer)
}
//Delegate method notifying that a new fragment is ready to be watched
func streamManagerLoadedStream(fragment: Int, manager: StreamManager) {
var url = streamManager.fetchFragmentToPlay()
if url == nil {return}
var playerItem = AVPlayerItem(URL: url!)
queue.insertItem(playerItem, afterItem: nil)
queue.play()
}
//Method called once name:AVPlayerItemDidPlayToEndTimeNotification fires
func AVPlayerFinishedPlaying(notification : NSNotification) {
//We need to switch to second one
queue.advanceToNextItem()
if queue.status == AVPlayerStatus.ReadyToPlay {
queue.play()
}
}
}
Again, my issue is when advancing the AVQueuePlayer. It is causing this lag that cannot be there. The movie fragments are small (1-2sec each) and are supposed to be continuous since as a stream. I tried using 2 AVQueuePlayers and 2 AVPlayerLayers but it didn't resolve the issue.
I also tried using an MPMoviePlayerController and updating its contentURL everytime it finished playing. The lag didn't go away.
Any clue?
Use an AVMutableComposition with an AVPlayer instead of an AVQueuePlayer. I use Objective-C, so my samples are not in Swift, but the Swift code will be very similar.
The basic logic is this:
Create an AVMutableComposition
composition = [AVMutableComposition new];
Add a single mutable track to it
AVMutableCompositionTrack *track = [_composition addMutableTrackWithMediaType:AVMediaTypeVideo In a preferredTrackID:kCMPersistentTrackID_Invalid];
In a loop: create an AVAssetTrack for each of your video fragments
AVURLAsset* asset = ...;
AVAssetTrack *assetTrack = [[asset tracksWithMediaType:AVMediaTypeVideo] objectAtIndex:0];
CMTimeRange timeRange = assetTrack.timeRange;
Add the fragment to your track for the exact time you want it played
[track insertTimeRange:timeRange ofTrack:assetTrack atTime:time error:&error];
AVPlayerItem *playerItem = [AVPlayerItem playerItemWithAsset:composition]; myPlayer = [[AVPlayer alloc] initWithPlayerItem:playerItem];
...