we made a script and need to get the image name, we implement this task with a clumsy way below, but we still want to know whether there is a way to get the image name directly?
public class CubeManager
{
static public Dictionary<CubeType, string> cubeTypeDict = new Dictionary<CubeType, string>();
static private Dictionary<string, GameObject> cubeDict = new Dictionary<string, GameObject>();
static CubeManager()
{
cubeTypeDict.Add(CubeType.Wall01, "Wall01");
cubeTypeDict.Add(CubeType.Wall02, "Wall02");
cubeTypeDict.Add(CubeType.Wall03, "Wall03");
cubeTypeDict.Add(CubeType.Wall04, "Wall04");
cubeTypeDict.Add(CubeType.Wall05, "Wall05");
cubeTypeDict.Add(CubeType.Wall06, "Wall06");
cubeTypeDict.Add(CubeType.Wall07, "Wall07");
cubeTypeDict.Add(CubeType.Wall08, "Wall08");
cubeTypeDict.Add(CubeType.Wall09, "Wall09");
cubeTypeDict.Add(CubeType.Wall10, "Wall10");
cubeTypeDict.Add(CubeType.Wall11, "Wall11");
cubeTypeDict.Add(CubeType.Wall12, "Wall12");
cubeTypeDict.Add(CubeType.Wall13, "Wall13");
cubeTypeDict.Add(CubeType.Wall14, "Wall14");
cubeTypeDict.Add(CubeType.Wall15, "Wall15");
cubeTypeDict.Add(CubeType.Wall16, "Wall16");
cubeTypeDict.Add(CubeType.Wall17, "Wall17");
cubeTypeDict.Add(CubeType.Wall18, "Wall18");
cubeTypeDict.Add(CubeType.Wall19, "Wall19");
cubeTypeDict.Add(CubeType.Wall20, "Wall20");
cubeTypeDict.Add(CubeType.Wall21, "Wall21");
cubeTypeDict.Add(CubeType.Wall22, "Wall22");
cubeTypeDict.Add(CubeType.Wall23, "Wall23");
cubeTypeDict.Add(CubeType.Wall24, "Wall24");
cubeTypeDict.Add(CubeType.Wall25, "Wall25");
cubeTypeDict.Add(CubeType.Wall26, "Wall26");
cubeTypeDict.Add(CubeType.Wall27, "Wall27");
cubeTypeDict.Add(CubeType.Wall28, "Wall28");
cubeTypeDict.Add(CubeType.Wall29, "Wall29");
}
this.transform.gameobject.GetComponent<Image> ().name;
Yes, you can by,
Additionally you can change sprite as well by giving
Texture2D
Here
spr
is a Sprite, you can useTexture2D
directly.