UIImageView pinch zoom swift

2019-01-08 08:49发布

I was hoping someone could help me out. I am trying to allow a user to pinch zoom on a UIImageView(with a max and min level allowed). But for some reason the it does not work right. The image zooms a little then just bounces back. Thank you.

here is the zoom func

func zoom(sender:UIPinchGestureRecognizer) {


    if sender.state == .Ended || sender.state == .Changed {

        let currentScale = self.view.frame.size.width / self.view.bounds.size.width
        var newScale = currentScale*sender.scale

        if newScale < 1 {
            newScale = 1
        }
        if newScale > 9 {
            newScale = 9
        }

        let transform = CGAffineTransformMakeScale(newScale, newScale)

        self.imageView?.transform = transform
        sender.scale = 1

    }

}

11条回答
欢心
2楼-- · 2019-01-08 09:06

Swift 3 solution

This is the code I used. I added imageView to scrollView as a subview.

class ZoomViewController: UIViewController,UIScrollViewDelegate {

@IBOutlet weak var scrollView:UIScrollView!
@IBOutlet weak var imageView:UIImageView!

override func viewDidLoad() {

        super.viewDidLoad()
        scrollView.delegate = self

        scrollView.minimumZoomScale = 1.0
        scrollView.maximumZoomScale = 10.0//maximum zoom scale you want
        scrollView.zoomScale = 1.0

}

func viewForZooming(in scrollView: UIScrollView) -> UIView? {
        return imageView
}
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倾城 Initia
3楼-- · 2019-01-08 09:08

In my view, the problem is your determination of currentScale. It always equals 1, because you change the scale of your imageView. You should assign your currentScale as follows:

let currentScale = self.imageView?.frame.size.width / self.imageView?.bounds.size.width  
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成全新的幸福
4楼-- · 2019-01-08 09:08

I think the biggest problem is at the end of your func, you have sender.scale = 1. If you remove that line of code, your image shouldn't just bounce back each time.

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神经病院院长
5楼-- · 2019-01-08 09:09

I posted an answer here for zoom functionality with both pinch and double tap in Swift 3. Works perfectly.

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爱情/是我丢掉的垃圾
6楼-- · 2019-01-08 09:12

This is an old question but I don't see any answers that explain what is wrong with the original code.

This line:

let currentScale = self.view.frame.size.width / self.view.bounds.size.width

Is working on the main view rather than the imageView so the scale calculation is always ~1

This simple change makes it behave as expected

let currentScale = sender.view!.frame.size.width / sender.view!.bounds.size.width

by changing self to sender (and forcing view to unwrap) the scale calculation works as expected.

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贼婆χ
7楼-- · 2019-01-08 09:15

I decided to add the imageView to a UIScrollView. It allows the user to zoom and pan over. Here is the code I used.

in order to set max/min zoom I used :

    scrollImg.minimumZoomScale = 1.0
    scrollImg.maximumZoomScale = 10.0

here is the rest of the code.

    var vWidth = self.view.frame.width
    var vHeight = self.view.frame.height

    var scrollImg: UIScrollView = UIScrollView()
    scrollImg.delegate = self
    scrollImg.frame = CGRectMake(0, 0, vWidth!, vHeight!)
    scrollImg.backgroundColor = UIColor(red: 90, green: 90, blue: 90, alpha: 0.90)
    scrollImg.alwaysBounceVertical = false
    scrollImg.alwaysBounceHorizontal = false
    scrollImg.showsVerticalScrollIndicator = true
    scrollImg.flashScrollIndicators()

    scrollImg.minimumZoomScale = 1.0
    scrollImg.maximumZoomScale = 10.0

    defaultView!.addSubview(scrollImg)

    imageView!.layer.cornerRadius = 11.0
    imageView!.clipsToBounds = false
    scrollImg.addSubview(imageView!)

I also had to add this as well

func viewForZoomingInScrollView(scrollView: UIScrollView) -> UIView? {
    return self.imageView
}

Swift 3 & above function prototype

func viewForZooming(in scrollView: UIScrollView) -> UIView? {
    return self.mainImage
}
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