In my app I sync some data at the end of day to the app server.For this I wrap all my data as a JSONArray of JSONObjects.The data mainly includes about 50 pictures each with a size of approx 50kb(along with some text data).All these pictures are encoded using base64 encoding.Everthing works fine when the pictures uploaded(along with some text data) are few in number,but when I upload a large no of pictures ,say around 50 then I see in the logs that all the data is properly formed into the JSONArray,however when I try to display the JSONArray using 'array.toString()' method I encounter an out of memory exception.This I believe is due to the heap getting full(however,when I try making android:largeHeap="true" in the manifest everything is working fine,however I want to avoid using this approach,since this is not a good practice).My intention is just to write this JSONArray value into a file and then break this file into small chunks and send it across to the server. Please guide me of the best approach of writing the JSONAray value to the file which won't lead to OOM issues.Thanks !
Following is the format of the JSONArray:
[{"pid":"000027058451111","popup_time":"2014-01-13 23:36:01","picture":"...base64encoded string......","punching_time":"Absent","status":"Absent"},{"pid":"000027058451111","popup_time":"2014-01-13 23:36:21","picture":"...base64encoded string......","punching_time":"Absent","status":"Absent"}]
Following are the main snippets of my code:
JSONObject aux;
JSONArray array = new JSONArray();
.
.
// Looping through each record in the cursor
for (int i = 0; i < count; i++) {
aux = new JSONObject();
try {
aux.put("pid", c.getString(c.getColumnIndex("pid")));
aux.put("status", c.getString(c.getColumnIndex("status")));
aux.put("pop_time", c.getString(c.getColumnIndex("pop_time")));
aux.put("punching_time", c.getString(c.getColumnIndex("punching_time")));
aux.put("picture", c.getString(c.getColumnIndex("image_str"))); // stores base64encoded picture
} catch (Exception e) {
e.printStackTrace();
}
array.put(aux); // Inserting individual objects into the array , works perfectly fine,no error here
c.moveToNext(); // Moving the cursor to the next record
}
Log.d("Log", "length of json array - "+array.length()); // shows me the total no of JSONObjects in the JSONArray,works fine no error
// HAD GOT OOM HERE
//Log.d("Log", "JSONArray is - " + array.toString());
if (array.length() != 0){
try {
String responseCode = writeToFile(array); //Writing the JSONArray value to file,which will then send file to server.
if(responseCode.equals("200"))
Log.d("Log","Data sent successfully from app to app server");
else
Log.d("Log","Data NOT sent successfully from app to app server");
} catch (Exception e) {
e.printStackTrace();
}
}
.
.
private String writeToFile(JSONArray data) {
Log.d("Log", "Inside writeToFile");
File externalStorageDir = new File(Environment.getExternalStorageDirectory().getPath(), "Pictures/File");
if (!externalStorageDir.exists()) {
externalStorageDir.mkdirs();
}
String responseCode = "";
File dataFile = new File(externalStorageDir, "File");
/* FileWriter writer;
String responseCode = "";
try {
writer = new FileWriter(dataFile);
writer.append(data);
writer.flush();
writer.close();
responseCode = sendFileToServer(dataFile.getPath(), AppConstants.url_app_server); // Sends the file to server,worked fine for few pictures
} catch (IOException e) {
e.printStackTrace();
}*/
try {
FileWriter file = new FileWriter("storage/sdcard0/Pictures/File/File");
file.write(data.toString()); // GOT OOM here.
file.flush();
file.close();
Log.d("Log","data written from JSONArray to file");
responseCode = sendFileToServer(dataFile.getPath(), AppConstants.url_app_server); // Sends the file to server,worked fine for few pictures
} catch (IOException e) {
e.printStackTrace();
}
return responseCode;
}
public String sendFileToServer(String filename, String targetUrl) {
.
.
// Sends the file to server,worked fine for few pictures
.
.
return response;
}
Here's the issue. You're trying to load your entire dataset into memory. And you're running out of memory.
Android's JSON classes (and some other JSON libraries) are designed to take a Java object (in memory), serialize it to a parse tree of objects (e.g.
JSONObject
,JSONArray
) (in memory), then convert that tree to aString
(in memory) and write it out somewhere.Specifically in your case (at the moment) it appears what when it converts the parse tree into a
String
it runs out of memory; ThatString
is effectively doubling the amount of memory required at that point.To solve your issue you have a few different choices, I'll offer 3:
Don't use JSON at all. Refactor to simply send files and information to your server.
Refactor things so that you only read X images into memory at a time and have multiple output files. Where X is some number of images. Note this is still problematic if your image sizes vary greatly / aren't predictable.
Switch to using Jackson as a JSON library. It supports streaming operations where you can stream the JSON to the output file as you create each object in the array.
Edit to add: for your code, it would look something like this using Jackson:
The above is untested, but it should work (or at least get you going in the right direction).
First and foremost.Thanks a Billion to Brian Roach for assisting me.His inputs helped me solve the problem.I am sharing my answer.
What was I trying to solve? - In my project I had some user data(name,age,picture_time) and some corresponding pictures for each of the user data.At the EOD I needed to sync all this data to the app server.However when I tried to sync a lot of pictures(say 50 of 50kb approx) I faced an OOM(Out of Memory) issue.Initially, I was trying to upload all the data using a conventional JSONArray approach,however soon I found that I was hitting OOM.This, I attribute to the heap getting full when I was trying to access the JSONArray(which had loads of values and why not ?, afterall I was encoding the pics by base64encoding,which trust me has a hell lot of string data in it !)
Inputs from Brian suggested that I write all my data into a file one by one.So,after the whole process is complete I get one single file that has all the data(name,age,picture_time,base64encoded pictures etc) in it,and then I stream this file to the server.
Following is the code snippet which takes the user data from app database,corresponding pictures from sd card,loops through all the records,creates a JSONArray of JSONObjects using Jackson Json Library(which you need to include in your libs folder,should you use this code) and stores them into a file.This file is then streamed to the server(this snippet not included).Hope this helps someone!