I'm doing this to learn how to work with Core Animation animatable properties on iPhone (not to learn how to crossfade images, per se).
Reading similar questions on SO leads me to believe it can be done by animating the .contents property of the UIImageView's layer like so:
UIImage *image1 = [UIImage imageNamed:@"someImage1.png"];
UIImage *image2 = [UIImage imageNamed:@"someImage2.png"];
self.imageView.image = image1;
[self.view addSubview:self.imageView];
CABasicAnimation *crossFade = [CABasicAnimation animationWithKeyPath:@"contents"];
crossFade.duration = 5.0;
self.imageView.layer.contents = image2;
[self.imageView.layer addAnimation:crossFade forKey:@"animateContents"];
Did I get a detail wrong or is this not possible.
Update: the above code produces a blank UIImageView. When I change this line:
self.imageView.layer.contents = image2.CGImage;
...I can see the image now but it does not fade in, it just appears instantly.
I found this somewhere - it works great.
Swift
Objc
}
Solution in swift
You were almost there.
Note that the animation is independent of the actual values/contents of the UIImageView. Therefore you'll need to
... to set the final result for your image.
My suggestion would be to just use two
UIImageView
s on top of each other. The one on top has the image1, and on bottom is image2:That will fade between the two images whenever you call it. If you want to just do a single fade and remove the first image after you're done:
Edit:
If you're looking for a reason why your code doesn't work, it's because you're just setting the property to the new image, then adding a useless animation.
CABasicAnimation
has thefromValue
andtoValue
that need to be set, then add that animation to the layer, and it should do the animation. Don't set the contents manually.