In my experience it seems that most people will tell you that it is unwise to force a garbage collection but in some cases where you are working with large objects that don't always get collected in the 0 generation but where memory is an issue, is it ok to force the collect? Is there a best practice out there for doing so?
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Suppose your program doesn't have memory leakage, objects accumulates and cannot be GC-ed in Gen 0 because: 1) They are referenced for long time so get into Gen1 & Gen2; 2) They are large objects (>80K) so get into LOH (Large Object Heap). And LOH doesn't do compacting as in Gen0, Gen1 & Gen2.
Check the performance counter of ".NET Memory" can you can see that the 1) problem is really not a problem. Generally, every 10 Gen0 GC will trigger 1 Gen1 GC, and every 10 Gen1 GC will trigger 1 Gen2 GC. Theoretically, GC1 & GC2 can never be GC-ed if there is no pressure on GC0 (if the program memory usage is really wired). It never happens to me.
For problem 2), you can check ".NET Memory" performance counter to verify whether LOH is getting bloated. If it is really a issue to your problem, perhaps you can create a large-object-pool as this blog suggests http://blogs.msdn.com/yunjin/archive/2004/01/27/63642.aspx.
I think the example given by Rico Mariani was good: it may be appropriate to trigger a GC if there is a significant change in the application's state. For example, in a document editor it may be OK to trigger a GC when a document is closed.
One case I recently encountered that required manual calls to
GC.Collect()
was when working with large C++ objects that were wrapped in tiny managed C++ objects, which in turn were accessed from C#.The garbage collector never got called because the amount of managed memory used was negligible, but the amount of unmanaged memory used was huge. Manually calling
Dispose()
on the objects would require that I keep track of when objects are no longer needed myself, whereas callingGC.Collect()
will clean up any objects that are no longer referred.....