In my experience it seems that most people will tell you that it is unwise to force a garbage collection but in some cases where you are working with large objects that don't always get collected in the 0 generation but where memory is an issue, is it ok to force the collect? Is there a best practice out there for doing so?
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One more thing, triggering GC Collect explicitly may NOT improve your program's performance. It is quite possible to make it worse.
The .NET GC is well designed and tuned to be adaptive, which means it can adjust GC0/1/2 threshold according to the "habit" of your program memory usage. So, it will be adapted to your program after some time running. Once you invoke GC.Collect explicitly, the thresholds will be reset! And the .NET has to spent time to adapt to your program's "habit" again.
My suggestion is always trust .NET GC. Any memory problem surfaces, check ".NET Memory" performance counter and diagnose my own code.
I've learned to not try to outsmart the garbage collection. With that said, I just stick to using
using
keyword when dealing with unmanaged resources like file I/O or database connections.Large objects are allocated on LOH (large object heap), not on gen 0. If you're saying that they don't get garbage-collected with gen 0, you're right. I believe they are collected only when the full GC cycle (generations 0, 1 and 2) happens.
That being said, I believe on the other side GC will adjust and collect memory more aggressively when you work with large objects and the memory pressure is going up.
It is hard to say whether to collect or not and in which circumstances. I used to do GC.Collect() after disposing of dialog windows/forms with numerous controls etc. (because by the time the form and its controls end up in gen 2 due to creating many instances of business objects/loading much data - no large objects obviously), but actually didn't notice any positive or negative effects in the long term by doing so.
Suggestion: do not implement this or anything when unsure. Reevaluate when facts are known, then perform before/after performance tests to verify.
IMHO, this is similar to saying "If you can prove that your program will never have any bugs in the future, then go ahead..."
In all seriousness, forcing the GC is useful for debugging/testing purposes. If you feel like you need to do it at any other times, then either you are mistaken, or your program has been built wrong. Either way, the solution is not forcing the GC...
There are few general guidelines in programming that are absolute. Half the time, when somebody says 'you're doing it wrong', they're just spouting a certain amount of dogma. In C, it used to be fear of things like self-modifying code or threads, in GC languages it is forcing the GC or alternatively preventing the GC from running.
As is the case with most guidelines and good rules of thumb (and good design practices), there are rare occasions where it does make sense to work around the established norm. You do have to be very sure you understand the case, that your case really requires the abrogation of common practice, and that you understand the risks and side-effects you can cause. But there are such cases.
Programming problems are widely varied and require a flexible approach. I have seen cases where it makes sense to block GC in garbage collected languages and places where it makes sense to trigger it rather than waiting for it to occur naturally. 95% of the time, either of these would be a signpost of not having approached the problem right. But 1 time in 20, there probably is a valid case to be made for it.