How to create crashlytics binding for Xamarin.iOS?

2019-05-26 15:37发布

I've downloaded Crashlytics app that integrates Crashlytics.framework into XCode project, and it works great for XCode. But as far as I know, to build Xamarin.iOS binding I need static library, and I can't find it neither in framework nor in Crashlytics.app contents. There is only "run" executable and header. I don't know how to use it under Xamarin.iOS. Btw, AndrewReed on Xamarin forum managed to build dll somehow, so it's possible.

So, how to create crashlytics binding for Xamarin?

3条回答
手持菜刀,她持情操
2楼-- · 2019-05-26 15:49

If you're looking for an officially supported crash reporting plugin, Crittercism just released one (Full disclosure: I'm one of the co-founders). You can download the bindings from the Xamarin store here: http://components.xamarin.com/view/crittercism

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老娘就宠你
3楼-- · 2019-05-26 15:50

The latest version of Xamarin seems to have it build in. Here are the steps that I followed

1.) In the Xamarin Studio , go to the main app, and add the Crashlytics API key in the Build -> Crash reporting section. Build and run that app. The evidence suggests that is enough to get data sent to Crashlytics. I saw that it knew about older versions of the app I had built and ran weeks ago with the API key already in.

2.) Go to Xcode and create a new project with the same name as the Xamarin project, com.{company}.{appname}. (You probably need to have that profile downloaded.) I did it in Swift by the way with no issues.

3.) Go to crashlytics.com com and go to settings -> Apps (or https://www.crashlytics.com/onboard)

4.) You will get an app to download and run. The app walks through the steps of adding

A.) A build phase run script

B.) Code to the application main Crashlytics.startWithAPIKey(“nnnn”)

5.) Run your Xcode version of the app

The Crashlytics web page popped up immediately.

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Explosion°爆炸
4楼-- · 2019-05-26 16:00

AndrewReed answered this question on Xamarin forum:

As with quite a few sdk's, sometimes they bundle a folder instead of the static lib,which essentially is the static library. There will be a sizeable file that maybe doesnt have an extension(this is your .a file) so you can rename that to be .a and then include that in a xamarin bindings project. Run the sharpie marker on the header file in the folder which will generate your necessary files. Watch out for one gotcha, delegate is a reserved word in c#, so you may need to go around and change this by adding an @ symbol(to the name) to allow you to use the reserved word. So what I actually did was, created a project in xcode and ran the crashlytics programme, this then added the crashlytics framework to the project. In finder locate that and you will have a structure like so: - run - /Versions --/A ---Crashlytics ---/Headers ----Crashlytics.h

So the /A folder is essentially your static lib, use this and create your binding from that, or in this particular case, just download it from the mono bindings || my repo.

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