I have searched up so many sites on Google to try and get this to work but NO ONE seems to have this anywhere , and if they do it's just NOT working with my program... What I am trying to achieve is to have a player recoil that when the player gets hit, he has a "x" amount of time between getting hit the first time and the second time.
So I have a Boolean "hit" = false
and when he gets hit, it changes to true
. Which means he can't get hit again until it's changed to false again.
So I'm trying to set up a function in my program to set a "timer" for "x" amount of seconds IF hit = true
and once that timer hits "x" amount of seconds, hit will get switched back to false.
Anyone have any ideas?
Thanks!!
A simple option is to manually keep track of time using millis().
You would use two variables:
In the draw() method you would check if the difference between the current time (in millis.) and the previously stored time is greater(or equal) to the delay.
If so, this would the you're cue to do whatever for the delay given and update the stored time:
Here's a slight variation the updates a 'needle' on screen:
Depending on your setup/needs, you may choose to wrap something like this into a class that can be reused. This is a basic approach and should work with the Android and JavaScript versions as well (although in javascript you've got setInterval()).
If you're interested in using Java's utilities, as FrankieTheKneeMan suggested, there is a TimerTask class available and I'm sure there are plenty of resources/examples out there.
You can run a demo bellow:
Update There many ways to make timers. Here's a version that uses a Thread and calls a functioned defined in the sketch by name. This is not a simple countdown. Straight up
millis()
as explained above is simple enough, just not very flexible:Additionally you can use Java's TimerTask class.