What is the difference between using:
if (NULL == pointer)
and using:
if (pointer == NULL)
My professor says to use the former over the latter but I don't see the difference between the two.
What is the difference between using:
if (NULL == pointer)
and using:
if (pointer == NULL)
My professor says to use the former over the latter but I don't see the difference between the two.
Initially value of
pointer
is"Some value"
, so if you mistakenly check it withif(pointer = NULL)
instead ofif(pointer == NULL)
, the null value will be assign topointer
; but in case of(NULL = pointer )
the compiler will never allow you to assign anything to NULL. So keep usingNULL == pointer
in conditional statements.If this course is touting to be C++11 compliant, then what really should be used is not the NULL macro check that has been around forever (at least in the C language lifetime). What should be compared to is the nullptr type. For reference: nullptr and What exactly is nullptr?.
From the cplusplus.com page cited above, as of February 28, 2014:
A short sample in C++11 (clang++, C++Builder 64-bit (based on clang++), Visual Studio 2010 and newer; maybe only 64-bit too, GCC 4.7.3 maybe, not sure, could be GCC 4.8, ...):
If this is a strict C11 course, then it looks like there is no improved way to replace the NULL macro. The C99 standard says the NULL macro can be portably expressed as integer value zero converted implicitly or explicitly to the void* type (from Wikipedia: Null pointer). To the best of my knowledge, the C11 standard has not modified this aspect of the C99 standard.
There's no difference for the compiler. The only slight advantage is that if you ever forget a "=", the first form will cause a syntax error (you cannot assign a pointer to NULL), while the second might give no warning and happily blast your pointer.
There is no difference. What your professor prefers is called Yoda conditions also see "Yoda Conditions", "Pokémon Exception Handling" and other programming classics.
It is supposed to prevent the usage of assignment(
=
) by mistake over equality(==
) in a comparison, but modern compilers should warn about this now, so this type of defensive programming should not be needed. For example:will assign
NULL
topointer
when what the programmer really meant was:it should have been a comparison, Oops. Make this an error using Yoda conditions you will (see it live), with a similar message to this:
As jrok points out using:
avoids this problem all together in this case.
Here is a concrete example of why with a modern compilers we don't need this technique anymore(see it live):
Note all the warnings:
which makes it pretty hard to miss the problem. It is worth noting that in C++ nullptr should be preferred over
NULL
, you can look at What are the advantages of using nullptr? for all the details.Note, in C++ there is the unlikely case with operator overloading that there could be some contrived case where they are not the same.
Note, the -Wparentheses warning in some ways forces a style choice, you either need to give up potentially valid uses of assignment in places where the warning is generated, for example if you use
-Werror
or choose to parenthesize those cases, which some may find ugly as the comment below suggests. We can turn of the warning ingcc
andclang
using-Wno-parentheses
but I would not recommend that choice since the warning in general will indicate a real bug.They both are the same (they both check if the pointer is
0
), the difference is that you would normally use the first example if you want to protect against inadvertent assignment: