First of all docu for SendMessageTimeout:
http://msdn.microsoft.com/en-us/library/windows/desktop/ms644952%28v=vs.85%29.aspx
i have this C++ code and i want to convert it to C#:
LRESULT success = SendMessageTimeout(
HWND_BROADCAST,
WM_SETTINGCHANGE,
0,
(LPARAM) "Environment",
SMTO_ABORTIFHUNG,
5000,
NULL
);
What i did in C#:
[DllImport("user32.dll", SetLastError = true, CharSet = CharSet.Auto)]
public static extern IntPtr SendMessageTimeout(
IntPtr hWnd,
uint Msg,
UIntPtr wParam,
IntPtr lParam,
uint fuFlags,
uint uTimeout,
out UIntPtr lpdwResult
);
SendMessageTimeout(
(IntPtr)0xFFFFFFFF, //HWND_BROADCAST
0x001A, //WM_SETTINGCHANGE
(UIntPtr)0,
(IntPtr)"Environment", // ERROR_1: can't convert string to IntPtr
0x0002, // SMTO_ABORTIFHUNG
5000,
out UIntPtr.Zero // ERROR_2: a static readonly field can not be passed ref or out
);
SendMessage is a bit painful due to the non-descript argument types it uses. Necessary because it needs to do many jobs. Necessary in the C language, but not in C#. What you want to do here is take advantage of the C# language supporting overloads. The IntPtr arguments can just be reference type references, the pinvoke marshaller will properly convert them to a pointer and take care of the memory management hassle. So just craft another one that's compatible with the way you want to use it:
Now you can use:
For your issues.
0xFFFF
not0xFFFFFFFF
lpdwResult
just create anIntPtr
variable and pass that in. You can just ignore its value.The code should be something like this:
In general you need to be careful when freeing memory that you pass to a
SendMessage
call since you don't know what the receving window will do with the pointer that you pass to it. Howerver sinceWM_SETTINGCHANGE
is a built in Windows message, Windows will handle this pointer for you.