I have two questions with regards to Bullet, but they are related.
In the HelloWorldApp, the objective is to get a ball bouncing on a box right? If I wanted to test a plane, could I just add in a btCollisionObject
with a btStaticPlaneShape
instead of the box?
How can I set custom restitution, static and kinetic friction per object?
btRigidBodyConstructionInfo
object passed into thebtRigidBody
constructorFor example: