Understanding NSString comparison

2018-12-31 14:36发布

Both the following comparisons evaluate to true:

1)

@"foo" == @"foo";

2)

NSString *myString1 = @"foo";
NSString *myString2 = @"foo";
myString1 == myString2;

However, there are definitely times where two NSStrings cannot be compared using the equality operator, and [myString1 isEqualToString:myString2] is required instead. Can someone shed some light on this?

7条回答
ら面具成の殇う
2楼-- · 2018-12-31 14:55

== compares locations in memory. ptr == ptr2 if they both point to the same memory location. This happens to work with string constants because the compiler happens to use one actual string for identical string constants. It won't work if you have variables with the same contents, because they'll point to different memory locations; use isEqualToString in such a case.

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零度萤火
3楼-- · 2018-12-31 14:58
  NSString *str1=[NSString stringWithFormat:@"hello1"];
    NSString *str2=[NSString stringWithFormat:@"hello1"];
    NSString *str3 = [[NSString alloc] initWithString:@"hello1"];




// == compares the pointer but in our example we are taking same string value to different object  using @  so it will point to same address so output will be TRUE condition
    if (str1==str2) {
        NSLog(@"Both String are equal");
    }
    else{
        NSLog(@"Both String not are equal");
    }


    // == compares the pointer but in our example we are taking same string value to different object but we have allocated different string so both object will pount to different address so output will be FALSE condition
    if (str1==str3) {

        NSLog(@"Both String are equal");
    }
    else{
        NSLog(@"Both String not are equal");

    }


  // compare:= compares the values of objects so output will be TRUE condition
    if ([str1 compare:str3]== NSOrderedSame) {
        NSLog(@"Both String are equal");

    }
    else{
        NSLog(@"Both String not are equal");

    }


    // isEqual compares the values of objects so output will be TRUE condition

    if ([str1 isEqual:str2]) {

        NSLog(@"Both String are equal");
    }
    else{
        NSLog(@"Both String not are equal");

    }

    // isEqual compares the values of objects so output will be TRUE condition

    if ([str1 isEqual:str3]) {

        NSLog(@"Both String are equal");
    }
    else{
        NSLog(@"Both String not are equal");

    }


    // isEqualToString compares the values of objects so output will be TRUE condition
    if ([str1 isEqualToString:str2]) {

        NSLog(@"Both String are equal");
    }
    else{
        NSLog(@"Both String not are equal");

    }


    // isEqualToString compares the values of objects so output will be TRUE condition
    if ([str1 isEqualToString:str3]) {

        NSLog(@"Both String are equal");
    }
    else{
        NSLog(@"Both String not are equal");

    }

    // == compares the pointers since we have initialized the same value to first object so the pointer be be same for same value so output will be TRUE condition
    if (str1==@"hello1") {

        NSLog(@"Both String are equal");
    }
    else{
        NSLog(@"Both String not are equal");

    }
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其实,你不懂
4楼-- · 2018-12-31 15:01

The reason why == works is because of pointer comparison. When you define a constant NSString using @"", the compiler uniquifies the reference. When the same constants are defined in other places in your code, they will all point to the same actual location in memory.

When comparing NSString instances, you should use the isEqualToString: method:

NSString *myString1 = @"foo";
NSString *myString2 = @"foo";
NSString *myString3 = [[NSString alloc] initWithString:@"foo"];
NSLog(@"%d", (myString2 == myString3))  //0
NSLog(@"%d", (myString1 == myString2)); //1
NSLog(@"%d", [myString1 isEqualToString:myString2]); //1
NSLog(@"%d", [myString1 isEqualToString:myString3]); //1
[myString3 release];

Edit:

NSString *myString3 = [[NSString alloc] initWithString:@"foo"]; 
// this is same with @"foo"

initWithString: does not create a new reference any more, you will need initWithFormat,

NSString *myString3 = [[NSString alloc] initWithFormat:@"foo"];
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浮光初槿花落
5楼-- · 2018-12-31 15:03

Check out this example:

NSString *myString1 = @"foo";
NSMutableString *myString2 = [[NSMutableString stringWithString:@"fo"] stringByAppendingString: @"o"];

NSLog(@"isEquality: %@", ([myString1 isEqual:myString2]?@"+":@"-")); //YES
NSLog(@"isEqualToStringity: %@", ([myString1 isEqualToString:myString2]?@"+":@"-")); //YES
NSLog(@"==ity: %@", ((myString1 == myString2)?@"+":@"-")); // NO

So, the compiler is likely to use isEqualToString method to process isEquals for NSString's and dereference pointers, though it had not to. And the pointers are different, as you see.

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不再属于我。
6楼-- · 2018-12-31 15:05

An example demonstrating how address comparison as a surrogate for string comparison will break:

    NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];

    NSString *s1 = @"foo";
    NSString *s2 = @"foo";
    NSString *s3 = [[[NSString alloc] initWithString:@"foo"] autorelease];
    NSMutableString *s4 = [NSMutableString stringWithString:@"foobar"];
    [s4 replaceOccurrencesOfString:@"bar"
                        withString:@""
                           options:NSLiteralSearch
                             range:NSMakeRange(0, [s4 length])];

    NSLog(@"s1 = %p\n", s1);
    NSLog(@"s2 = %p\n", s2);
    NSLog(@"s3 = %p\n", s3);
    NSLog(@"s4 = %p\n", s4); // distinct from s1

    NSLog(@"%i", [s1 isEqualToString:s4]); // 1

    [pool release];
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零度萤火
7楼-- · 2018-12-31 15:10

The equality operator == only compares pointer addresses. When you create two identical strings using the literal @"" syntax, the compiler will detect that they are equal, and only store the data once. Hence, the two pointers point to the same location. However, strings created by other means may contain identical data, yet be stored at different memory locations. Hence, you should always use isEqual: when comparing strings.

Note that isEqual: and isEqualToString: always return the same value, but isEqualToString: is faster.

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