What does “&error” mean in Objective-C? [duplicate

2019-05-16 23:53发布

Possible Duplicate:
why is “error:&error” used here (objective-c)

AVCaptureDeviceInput *input = [AVCaptureDeviceInput deviceInputWithDevice:device
                                                                    error:&error];

What does the & symbol mean in the above code?

3条回答
Emotional °昔
2楼-- · 2019-05-17 00:35

It's the address-of operator; it produces a pointer pointing to the referent. In this case, error is an NSError *; AVCaptureDeviceInput deviceInputWithDevice:error: takes an address to it and may modify error through that pointer to indicate the error that occurred.

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贪生不怕死
3楼-- · 2019-05-17 00:39

The & symbol is used to pass the address of the variable that is prefixed. It is also called pass by reference as opposed to pass by value. So &error means the address of error. Since error is defined as a pointer, then &error is the address of the pointer to the actual store of error.

The method you call may have the parameter defined as **error, thus forcing you to pass a pointer to the pointer, or reference to the pointer.

If a method uses *error as the parameter, the method can change the value pointed to by the parameter. This value can be referenced by the caller when the method returns control. However, when the method uses **error as the parameter, the method can also change the pointer itself, making it point to another location. This means that the caller's error variable will hence contain a new pointer.

Here is an example

    -(void)changePointerOfString:(NSString **)strVal {
        *strVal = @"New Value";
    }

    -(void)caller {
        NSString *myStr = @"Old Value";      // myStr has value 'Old Value'
        [self changePointerOfString:&myStr]; // myStr has value 'New Value'
    }
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Fickle 薄情
4楼-- · 2019-05-17 00:54

error is a pointer to an error object. &error is a pointer to a pointer to an error object. If you pass a method a pointer to your pointer to an error and then an error occurs, the method can allocate an error object and set your error pointer to point to it.

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