I am trying to take a retina screenshot programmatically and I have tried every approach found online, but I was not able to get the screenshot to be retina.
I understand the following private API:
UIGetScreenImage();
cannot be used as Apple will reject your app. However, this method returns exactly what I need (640x960 screenshot of the screen).
I have tried this method on my iPhone 4 as well as the iPhone 4 simulator on retina hardware, but the resulting image is always 320x480.
-(UIImage *)captureView
{
AppDelegate *appdelegate = [[UIApplication sharedApplication]delegate];
if ([[UIScreen mainScreen] respondsToSelector:@selector(scale)])
UIGraphicsBeginImageContextWithOptions(appdelegate.window.bounds.size, NO, 0.0);
else
UIGraphicsBeginImageContext(appdelegate.window.bounds.size);
[appdelegate.window.layer renderInContext:UIGraphicsGetCurrentContext()];
UIImage *image = UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext();
NSLog(@"SIZE: %@", NSStringFromCGSize(image.size));
NSLog(@"scale: %f", [UIScreen mainScreen].scale);
return image;
}
I have also tried the Apple recommended way:
- (UIImage*)screenshot
{
// Create a graphics context with the target size
// On iOS 4 and later, use UIGraphicsBeginImageContextWithOptions to take the scale into consideration
// On iOS prior to 4, fall back to use UIGraphicsBeginImageContext
CGSize imageSize = [[UIScreen mainScreen] bounds].size;
if (NULL != UIGraphicsBeginImageContextWithOptions)
UIGraphicsBeginImageContextWithOptions(imageSize, NO, 0);
else
UIGraphicsBeginImageContext(imageSize);
CGContextRef context = UIGraphicsGetCurrentContext();
// Iterate over every window from back to front
for (UIWindow *window in [[UIApplication sharedApplication] windows])
{
if (![window respondsToSelector:@selector(screen)] || [window screen] == [UIScreen mainScreen])
{
// -renderInContext: renders in the coordinate space of the layer,
// so we must first apply the layer's geometry to the graphics context
CGContextSaveGState(context);
// Center the context around the window's anchor point
CGContextTranslateCTM(context, [window center].x, [window center].y);
// Apply the window's transform about the anchor point
CGContextConcatCTM(context, [window transform]);
// Offset by the portion of the bounds left of and above the anchor point
CGContextTranslateCTM(context,
-[window bounds].size.width * [[window layer] anchorPoint].x,
-[window bounds].size.height * [[window layer] anchorPoint].y);
// Render the layer hierarchy to the current context
[[window layer] renderInContext:context];
// Restore the context
CGContextRestoreGState(context);
}
}
// Retrieve the screenshot image
UIImage *image = UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext();
NSLog(@"Size: %@", NSStringFromCGSize(image.size));
return image;
}
But it also returns a non retina image: 2012-12-23 19:57:45.205 PostCard[3351:707] size: {320, 480}
Is there something obvious I'm missing? How come there methods that are suppose to take retina screenshot return me non retina screenshots? Thanks in advance!
I don't see anything wrong in your code. Apart from
image.size
, have you tried loggingimage.scale
? Is it 1 or 2? If it's 2, it is actually a retina image.UIImage.scale
represents the scale of the image. So an image withUIImage.size
being 320×480 andUIImage.scale
being 2 has an actual size of 640×960. From Apple's doc:It's the same idea as when you load an image into a
UIImage
with the@2x
modifier. For example: