I've seen this in a few tutorials now... but how in the world can Android source code not have a main method and still run.
For example (from http://developer.android.com/guide/tutorials/hello-world.html):
public class HelloAndroid extends Activity {
/** Called when the activity is first created. */
@Override
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.main);
}
}
That runs but there is no main!!!
I've also thought that using things like onCreate (or formLoad, etc.) was bad becuase a constructor should do that work and such built-in methods can be smelly sometimes. But onCreate is an entry point? Even without a main?
What if there is more than one activity... is there a hierarchy to these built in event handlers? OnCreate trumps everything else? Otherwise, how would the app know what to run or where to enter the program?
Thanks!
Actually, this type of pattern is not peculiar of Android, but happens whenever you have some framework in the middle. Some basic examples are java Applets and Servlets. Some of the answers already provide give the correct response, but I will try to elaborate a bit.
When you launch a Java app, you start a JVM and then you need to load something into it: so you need a static method (the main) because there are no objects (yet) living in the JVM that you can refer to.
If you have some sort of framework in the middle, it is the framework that will start the JVM and will start populating it with its own service objects: writing your code then means writing your own objects (which will be subclasses of given "template"). Your objects can then be injected (loaded) by the framework. The framework service objects manage the lifecycle of the injected objects by calling the lifecycle methods defined in the "template" superclass.
So for instance when you provide an applet to a browser, you do not launch a static main method: you rather only provide a subclass of java.applet.Applet that implements some instance methods which act as callback to manage the lifecycle (init, paint, stop...). It is the browser that will launch the JVM, instantiate what's needed for the launching an applet, load your applet and call it.
Similarly, with servlets you subclass the javax.servlet.http.HttpServlet class and implement some instance (non static) methods (doGet, doPost...). The Web container (e.g. Tomcat) will be in charge to launch the JVM, instantiate what's needed for launching a servlet, load your servlet and call it.
The pattern in Android is pretty much the same: what do you do is to create a subclass of android.app.Activity. When you launch an app, the system looks in the manifest to find out which activity should be started, then the "framework" loads it and calls its instance methods (onCreate, onPause, onResume...).
Applets don't have main() methods either. It just depends on how your code is packaged.
I found this particularly useful...
http://developer.android.com/guide/topics/fundamentals.html#appcomp
In Java, there is a main even if it isn't listed as
main()
. The page you get after the icon click, whatever its name, is themain()
.You tell it which one to run on startup in the manifest file. There isn't a main() because there doesn't have to be, main may be a convention used for "regular" java apps, but it isn't for things like browser applets. The system creates the activity object and calls methods within it, which may or may not be called main. In this case, it's not.
onCreate is different from a main, and from a constructor, in that it can be called twice on a single activity, such as if the process is killed and the user navigates back to the activity. See http://developer.android.com/reference/android/app/Activity.html#ActivityLifecycle
Of course. Many things that you might think of as a Java "application" do not have their own
main()
method. For example, IIRC, servlets, WARs, and the like do not havemain()
methods -- themain()
method, if there is one, is in the container.onCreate()
is a method.Not really.
Not really.
An app does not "know what to run or where to enter the program".
An Android application is a basket of components. Some components may be tied to icons in a home screen launcher. Some components may be tied to scheduled timers, like cron jobs or Windows scheduled tasks. Some components may be tied to system events, such as when the device is placed into or removed from a car dock. Those components will be automatically created and used when appropriate (e.g., when a user taps the icon in the home screen launcher). Yet other components are only created and used when your code specifically asks for them.
Thinking of an Android application as if it were a monolithic console-mode Java program will cause you no end of trouble.