How do I determine if two convex polygons intersec

2019-01-07 17:13发布

Suppose there are a number of convex polygons on a plane, perhaps a map. These polygons can bump up against each other and share an edge, but cannot overlap.

alt text

To test if two polygons P and Q overlap, first I can test each edge in P to see if it intersects with any of the edges in Q. If an intersection is found, I declare that P and Q intersect. If none intersect, I then have to test for the case that P is completely contained by Q, and vice versa. Next, there's the case that P==Q. Finally, there's the case that share a few edges, but not all of them. (These last two cases can probably be thought of as the same general case, but that might not be important.)

I have an algorithm that detects where two line segments intersect. If the two segments are co-linear, they are not considered to intersect for my purposes.

Have I properly enumerated the cases? Any suggestions for testing for these cases?

Note that I'm not looking to find the new convex polygon that is the intersection, I just want to know if an intersection exists. There are many well documented algorithms for finding the intersection, but I don't need to go through all the effort.

7条回答
地球回转人心会变
2楼-- · 2019-01-07 17:44

You could use this collision algorithm:

To be able to decide whether two convex polygons are intersecting (touching each other) we can use the Separating Axis Theorem. Essentially:

  • If two convex polygons are not intersecting, there exists a line that passes between them.
  • Such a line only exists if one of the sides of one of the polygons forms such a line.

The first statement is easy. Since the polygons are both convex, you'll be able to draw a line with one polygon on one side and the other polygon on the other side unless they are intersecting. The second is slightly less intuitive. Look at figure 1. Unless the closest sided of the polygons are parallel to each other, the point where they get closest to each other is the point where a corner of one polygon gets closest to a side of the other polygon. This side will then form a separating axis between the polygons. If the sides are parallel, they both are separating axes.

So how does this concretely help us decide whether polygon A and B intersect? Well, we just go over each side of each polygon and check whether it forms a separating axis. To do this we'll be using some basic vector math to squash all the points of both polygons onto a line that is perpendicular to the potential separating line (see figure 2). Now the whole problem is conveniently 1-dimensional. We can determine a region in which the points for each polygon lie, and this line is a separating axis if these regions do not overlap.

If, after checking each line from both polygons, no separating axis was found, it has been proven that the polygons intersect and something has to be done about it.

查看更多
Lonely孤独者°
3楼-- · 2019-01-07 17:45

Your test cases should work, since you're checking the case where the polygons don't intersect at all (completely outside or completely inside), as well as where there is any form of partial intersection (edges intersect always if there is overlap).

For testing, I would just make sure to test every potential combination. The one missing above from what I see is a single edge shared, but one poly contained in the other. I would also add tests for some more complex poly shapes, from tri -> many sided, just as a precaution.

Also, if you had a U shaped poly that completely surrounded the poly, but didn't overlap, I believe your case would handle that, but I would add that as a check, as well.

查看更多
地球回转人心会变
4楼-- · 2019-01-07 17:50

Since altCognito already gave you a solution, I'll only point out an excellent book on computational geometry that might interest you.

查看更多
何必那么认真
5楼-- · 2019-01-07 17:50

There are several ways to detect intersection and / or containment between convex polygons. It all depends on how efficient you want the algorithm to be. Consider two convex polygons R and B with r and b vertices, respectively:

  1. Sweep line based algorithm. As you mentioned you can perform a sweep line procedure and keep the intervals resulting from the intersection of the polygons with the sweeping line. If at any time the intervals overlap, then the polygons intersect. The complexity is O((r + b) log (r + b)) time.
  2. Rotating Callipers based algorithm. See here and here for more details. The complexity is O(r + b) time.
  3. The most efficient methods can be found here and here. These algorithms take O(log r + log b) time.
查看更多
虎瘦雄心在
6楼-- · 2019-01-07 17:55

Here's an idea:

  • Find the center point of each polygon

  • Find the two points of each polygon closest to the center point of the other. They will be adjacent points in convex polygons. These define the nearest edge of each polygon, let's call the points {A, B} and {Y, Z}

  • Find the intersection of lines AB and YZ. If the line segments cross (the intersection on AB lies between A and B), your polygons intersect. If AB and XY are parallel ignore this condition, the next step will trap the problem.

  • There is one more case you need to check for, which is when the polygons intersect heavily enough that AB and XY are completely past each other and don't actually intersect. To trap this case, calculate the perpendicular distances of AB and XY to each polygons center points. If either center point is closer to the opposite polygon's line segment your polygon overlap heavily.

查看更多
登录 后发表回答