Store class definition in dictionary, instance lat

2019-05-10 07:33发布

What I want to do is something like the following (All object class have a common interface):

MyDict.Add("A", MyAObjectClass); // Not an instance
MyDict.Add("B", MyBObjectClass);
MyDict.Add("C", MyCOjbectClass);
String typeIwant = "B"; // Could be passed to a function or something
MyCommonInterface myobject = MyDict[typeIwant]();

How could I program something like this?

The purpose of this is to not have to create instances of every single type I will store in my dictionary (could be quite a bit of them) and instead only instance the one I'm actually going to use.

2条回答
Anthone
2楼-- · 2019-05-10 08:11

I strongly recommend using a dependency injection library like Unity or Windsor Castle, but if you absolutely must, then you should do something like this:

Dictionary<string, System.Type> MyDict = new Dictionary<string, System.Type>();
MyDict.Add("A", typeof(MyAObjectClass));
MyDict.Add("B", typeof(MyBObjectClass));
MyDict.Add("C", typeof(MyCObjectClass));

string typeIwant = "B";
var myobject = Activator.CreateInstance(MyDict[typeIwant]);
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Animai°情兽
3楼-- · 2019-05-10 08:17

You can store type information with a Type object:

var dict = new Dictionary<String, Type>();

dict.Add("A", typeof(TextBox));
dict.Add("B", typeof(Button));

and create objects from it like this:

object a = Activator.CreateInstance(dict["A"]);

This will only work with types with a parameterless constructor. For instance, new TextBox(). If your types have constructors that take the same arguments, you can add the arguments after dict["A"] or pass an array.

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