What I want to do is something like the following (All object class have a common interface):
MyDict.Add("A", MyAObjectClass); // Not an instance
MyDict.Add("B", MyBObjectClass);
MyDict.Add("C", MyCOjbectClass);
String typeIwant = "B"; // Could be passed to a function or something
MyCommonInterface myobject = MyDict[typeIwant]();
How could I program something like this?
The purpose of this is to not have to create instances of every single type I will store in my dictionary (could be quite a bit of them) and instead only instance the one I'm actually going to use.
I strongly recommend using a dependency injection library like
Unity
orWindsor Castle
, but if you absolutely must, then you should do something like this:You can store type information with a Type object:
and create objects from it like this:
This will only work with types with a parameterless constructor. For instance,
new TextBox()
. If your types have constructors that take the same arguments, you can add the arguments afterdict["A"]
or pass an array.