In Qt, how do you properly implement delegates?

2019-05-10 04:10发布

I followed the model/view/controller paradigm. I am pretty sure that the model and view are right, but I think I'm doing some things wrong in my delegate. Everything "works", except the first click to a control just "lights up the control" and the second one interacts with it. Is this how delegates are usually implemented? My implementation requires a lot of construction and destruction (hidden by scoped_ptr) so any tips on that are also helpful.

QWidget *ParmDelegate::createWidget(const QModelIndex &index) const {
    if (!index.isValid())
        return NULL;
    const Parm  *p = static_cast<const Parm*>(index.internalPointer());
    QWidget *w = p->createControl();
    w->setAutoFillBackground(true);
    w->setBackgroundRole(QPalette::Base);  // white background instead of grey
    return w;
}

QWidget*
ParmDelegate::createEditor(QWidget *parent, const QStyleOptionViewItem &option, const QModelIndex &index) const {
    QWidget *retval = createWidget(index);
    if (dynamic_cast<QComboBox*>(retval))
        connect(retval, SIGNAL(activated(int)), this, SLOT(commitAndCloseEditor()));
    else if (dynamic_cast<QSlider*>(retval))
        connect(retval, SIGNAL(sliderReleased()), this, SLOT(commitAndCloseEditor()));
    else if (dynamic_cast<QAbstractButton*>(retval))
        connect(retval, SIGNAL(clicked()), this, SLOT(commitAndCloseEditor()));
    else
        connect(retval, SIGNAL(editingFinished()), this, SLOT(commitAndCloseEditor()));
    retval->setFocusPolicy(Qt::StrongFocus);
    retval->setParent(parent);
    return retval;
}

void
ParmDelegate::setEditorData(QWidget *editor, const QModelIndex &index) const {
    const Parm  *p = static_cast<const Parm*>(index.internalPointer());
    p->setEditorData(editor);
}

void
ParmDelegate::setModelData(QWidget *editor, QAbstractItemModel *model, const QModelIndex &index) const {
    ParmControl::Base*  base = dynamic_cast<ParmControl::Base*>(editor);
    model->setData(index, base->toQVariant());
}

void
ParmDelegate::updateEditorGeometry(QWidget *editor, const QStyleOptionViewItem &option, const QModelIndex &index) const {
    editor->setGeometry(option.rect);
}

void
ParmDelegate::paint(QPainter *painter, const QStyleOptionViewItem &option, const QModelIndex &index) const {
    scoped_ptr<QWidget> w(createWidget(index));
    if (!w)
        return;
    const Parm  *p = static_cast<const Parm*>(index.internalPointer());
    setEditorData(w.get(), index);
    w->setGeometry(option.rect);
    w->render(painter, option.rect.topLeft());
}

QSize
ParmDelegate::sizeHint(const QStyleOptionViewItem &option, const QModelIndex &index) const {
    scoped_ptr<QWidget> w(createWidget(index));
    if (!w)
        return QSize(0,0);
    return w->sizeHint();
}

void
ParmDelegate::commitAndCloseEditor() {
    QWidget *editor = static_cast<QWidget *>(sender());
    ParmControl::Base* base = dynamic_cast<ParmControl::Base*>(editor);
    emit commitData(editor);
    emit closeEditor(editor, QAbstractItemDelegate::EditNextItem);
}

标签: c++ qt qt4
1条回答
ら.Afraid
2楼-- · 2019-05-10 04:38

If you are interested in changing the conditions that your custom editor is shown, use QAbstractItemView::setEditTriggers(). Although your delegate is responsible for passing information to and from the custom editor, the view determines when the editor is launched.

Documentation reference: http://doc.qt.digia.com/4.5/qabstractitemview.html#editTriggers-prop.

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