Write array of floats to a wav audio file in swift

2019-05-07 23:06发布

I have this flow now: i record audio with AudioEngine, send it to an audio processing library and get an audio buffer back, then i have a strong will to write it to a wav file but i'm totally confused how to do that in swift.

I've tried this snippet from another stackoverflow answer but it writes an empty and corrupted file.( load a pcm into a AVAudioPCMBuffer )

//get data from library

var len : CLong = 0
let res: UnsafePointer<Double> = getData(CLong(), &len )
let bufferPointer: UnsafeBufferPointer = UnsafeBufferPointer(start: res, count: len)

//tranform it to Data

let arrayDouble = Array(bufferPointer)
let arrayFloats = arrayDouble.map{Float($0)}
let data = try Data(buffer: bufferPointer)

//attempt to write in file
    do {
        let format = AVAudioFormat(commonFormat: .pcmFormatFloat32, sampleRate: 16000, channels: 2, interleaved: false)

        var buffer = AVAudioPCMBuffer(pcmFormat: format, frameCapacity: AVAudioFrameCount(data.count))
        buffer.floatChannelData!.pointee.withMemoryRebound(to: UInt8.self, capacity: data.count) {
            let stream = OutputStream(toBuffer: $0, capacity: data.count)
            stream.open()
            _ = data.withUnsafeBytes {
                stream.write($0, maxLength: data.count)
            }
            stream.close()
        }
        //settings are from AudioEngine.inputNode!.inputFormat(forBus: 0).settings

        var audioFile = try AVAudioFile(forWriting: url, settings: settings)
        try audioFile.write(from: buffer)

    } catch let error as NSError {
        print("ERROR HERE", error.localizedDescription)
    }

So, i guess i do this transform of floatChannelData wrong or everything wrong. Any suggestions or pointers where to read about it would be great!

1条回答
霸刀☆藐视天下
2楼-- · 2019-05-07 23:45

With a great colleague help we've managed to get it to work. Apparently, AudioPCMBuffer after filling also needs to be notified about it's new size. Also i was using totally wrong formats.

Here is the code:

let SAMPLE_RATE =  Float64(16000.0)

let outputFormatSettings = [
    AVFormatIDKey:kAudioFormatLinearPCM,
    AVLinearPCMBitDepthKey:32,
    AVLinearPCMIsFloatKey: true,
    //  AVLinearPCMIsBigEndianKey: false,
    AVSampleRateKey: SAMPLE_RATE,
    AVNumberOfChannelsKey: 1
    ] as [String : Any]

let audioFile = try? AVAudioFile(forWriting: url, settings: outputFormatSettings, commonFormat: AVAudioCommonFormat.pcmFormatFloat32, interleaved: true)

let bufferFormat = AVAudioFormat(settings: outputFormatSettings)

let outputBuffer = AVAudioPCMBuffer(pcmFormat: bufferFormat, frameCapacity: AVAudioFrameCount(buff.count))

// i had my samples in doubles, so convert then write

for i in 0..<buff.count {
    outputBuffer.floatChannelData!.pointee[i] = Float( buff[i] )
}
outputBuffer.frameLength = AVAudioFrameCount( buff.count )

do{
    try audioFile?.write(from: outputBuffer)

} catch let error as NSError {
    print("error:", error.localizedDescription)
}
查看更多
登录 后发表回答