I'm trying to make a userscript for a website to add custom emotes. However, I've been getting a lot of errors.
Here is the function:
function saveEmotes() {
removeLineBreaks();
EmoteNameLines = EmoteName.value.split("\n");
EmoteURLLines = EmoteURL.value.split("\n");
EmoteUsageLines = EmoteUsage.value.split("\n");
if (EmoteNameLines.length == EmoteURLLines.length && EmoteURLLines.length == EmoteUsageLines.length) {
for (i = 0; i < EmoteURLLines.length; i++) {
if (checkIMG(EmoteURLLines[i])) {
localStorage.setItem("nameEmotes", JSON.stringify(EmoteNameLines));
localStorage.setItem("urlEmotes", JSON.stringify(EmoteURLLines));
localStorage.setItem("usageEmotes", JSON.stringify(EmoteUsageLines));
if (i == 0) {
console.log(resetSlot());
}
emoteTab[2].innerHTML += '<span style="cursor:pointer;" onclick="appendEmote(\'' + EmoteUsageLines[i] + '\')"><img src="' + EmoteURLLines[i] + '" /></span>';
} else {
alert("The maximum emote(" + EmoteNameLines[i] + ") size is (36x36)");
}
}
} else {
alert("You have an unbalanced amount of emote parameters.");
}
}
The span
tag's onclick
calls this function:
function appendEmote(em) {
shoutdata.value += em;
}
Every time I click a button that has an onclick
attribute, I get this error:
Uncaught ReferenceError: function is not defined.
Any help would be appreciated.
Thank you!
Update
I tried using:
emoteTab[2].innerHTML += '<span style="cursor:pointer;" id="'+ EmoteNameLines[i] +'"><img src="' + EmoteURLLines[i] + '" /></span>';
document.getElementById(EmoteNameLines[i]).addEventListener("click", appendEmote(EmoteUsageLines[i]), false);
But I got an undefined
error.
Here is the script.
I tried doing this to test if listeners work and they don't for me:
emoteTab[2].innerHTML = '<td class="trow1" width="12%" align="center"><a id="togglemenu" style="cursor: pointer;">Custom Icons</a></br><a style="cursor: pointer;" id="smilies" onclick=\'window.open("misc.php?action=smilies&popup=true&editor=clickableEditor","Smilies","scrollbars=yes, menubar=no,width=460,height=360,toolbar=no");\' original-title="">Smilies</a><br><a style="cursor: pointer;" onclick=\'window.open("shoutbox.php","Shoutbox","scrollbars=yes, menubar=no,width=825,height=449,toolbar=no");\' original-title="">Popup</a></td></br>';
document.getElementById("togglemenu").addEventListener("click", changedisplay,false);
Never use
.onclick()
, or similar attributes from a userscript! (It's also poor practice in a regular web page).The reason is that userscripts operate in a sandbox ("isolated world"), and
onclick
operates in the target-page scope and cannot see any functions your script creates.Always use
addEventListener()
Doc (or an equivalent library function, like jQuery .on()).So instead of code like:
You would use:
For the loop, you can't pass data to an event listener like that See the doc. Plus every time you change
innerHTML
like that, you destroy the previous event listeners!Without refactoring your code much, you can pass data with data attributes. So use code like this:
Where appendEmote is like:
WARNINGS:
.outerHTML
or.innerHTML
, you trash any event handlers on the affected nodes. If you use this method beware of that fact.