Paintbrush stroke in JavaFX

2019-05-06 22:36发布

I'm trying to write a painting application in JavaFX. I want a brush resembling a real paintbrush, but I'm not sure how to start the algorithm. The code below shows my current paintbrush stroke, although it's a useful stroke, it's not really a paintbrush:

import javafx.application.Application;
import javafx.scene.Group;
import javafx.scene.Scene;
import javafx.scene.canvas.Canvas;
import javafx.scene.canvas.GraphicsContext;
import javafx.scene.input.MouseEvent;
import javafx.scene.paint.Color;
import javafx.scene.shape.StrokeLineCap;
import javafx.scene.shape.StrokeLineJoin;
import javafx.stage.Stage;

import static javafx.scene.input.MouseEvent.*;


public class BrushTester extends Application {

    private static final Color color = Color.CHOCOLATE;
    private static final double START_OPACITY = 0.3;
    private static final double OPACITY_MODIFIER = 0.002;

    private double currentOpacity = START_OPACITY;
    private double strokeWidth = 15;

    public static void main(String[] args) {
        Application.launch(BrushTester.class);
    }

    @Override
    public void start(Stage primaryStage) throws Exception {
        Canvas canvas = new Canvas(600d, 600d);
        GraphicsContext gc = canvas.getGraphicsContext2D();

        canvas.addEventHandler(MOUSE_DRAGGED, e -> BrushTester.this.handleMouseDragged(gc, e));
        canvas.addEventHandler(MOUSE_PRESSED, e -> handleMousePressed(gc, e));
        canvas.addEventHandler(MOUSE_RELEASED, e -> handleMouseReleased(gc, e));

        Group root = new Group();
        root.getChildren().add(canvas);
        primaryStage.setScene(new Scene(root, Color.DARKGRAY));
        primaryStage.show();
    }

    private void configureGraphicsContext(GraphicsContext gc) {
        gc.setStroke(new Color(color.getRed(), color.getGreen(), color.getBlue(), currentOpacity));
        gc.setLineCap(StrokeLineCap.ROUND);
        gc.setLineJoin(StrokeLineJoin.ROUND);
        gc.setLineWidth(strokeWidth);
    }

    public void handleMousePressed(GraphicsContext gc, MouseEvent e) {
        configureGraphicsContext(gc);
        gc.beginPath();
        gc.moveTo(e.getX(), e.getY());
        gc.stroke();
    }

    public void handleMouseReleased(GraphicsContext gc, MouseEvent e) {
        currentOpacity = START_OPACITY;
        gc.closePath();
    }

    public void handleMouseDragged(GraphicsContext gc, MouseEvent e) {
        currentOpacity = Math.max(0, currentOpacity - OPACITY_MODIFIER);
        configureGraphicsContext(gc);
        gc.lineTo(e.getX(), e.getY());
        gc.stroke();
    }
}

Anyone with some tips on how to get closer to the real thing?

1条回答
Deceive 欺骗
2楼-- · 2019-05-06 23:38

It all depends on what you're trying to achieve. Personally I would use

  • an AnimationTimer
  • a customizable Brush (i. e. an Image) instead of a stroke, so you can specify size and hardness
  • a line drawing algorithm (like Bresenham) to connect the previous mouse location with the current one to get a full line between points

A quick example with a simple drawing algorithm:

import java.util.Random;

import javafx.animation.AnimationTimer;
import javafx.application.Application;
import javafx.geometry.Point2D;
import javafx.scene.Node;
import javafx.scene.Scene;
import javafx.scene.SnapshotParameters;
import javafx.scene.canvas.Canvas;
import javafx.scene.canvas.GraphicsContext;
import javafx.scene.image.Image;
import javafx.scene.image.WritableImage;
import javafx.scene.input.MouseEvent;
import javafx.scene.layout.BorderPane;
import javafx.scene.layout.Pane;
import javafx.scene.paint.Color;
import javafx.scene.paint.CycleMethod;
import javafx.scene.paint.RadialGradient;
import javafx.scene.paint.Stop;
import javafx.scene.shape.Circle;
import javafx.stage.Stage;

public class Main extends Application {

    private static double SCENE_WIDTH = 1280;
    private static double SCENE_HEIGHT = 720;

    static Random random = new Random();

    Canvas canvas;
    GraphicsContext graphicsContext;

    AnimationTimer loop;

    Point2D mouseLocation = new Point2D( 0, 0);
    boolean mousePressed = false;
    Point2D prevMouseLocation = new Point2D( 0, 0);

    Scene scene;

    Image brush = createBrush( 30.0, Color.CHOCOLATE);
    double brushWidthHalf = brush.getWidth() / 2.0;
    double brushHeightHalf = brush.getHeight() / 2.0;



    @Override
    public void start(Stage primaryStage) {

        BorderPane root = new BorderPane();

        canvas = new Canvas( SCENE_WIDTH, SCENE_HEIGHT);

        graphicsContext = canvas.getGraphicsContext2D();

        Pane layerPane = new Pane();

        layerPane.getChildren().addAll(canvas);

        root.setCenter(layerPane);

        scene = new Scene(root, SCENE_WIDTH, SCENE_HEIGHT);

        primaryStage.setScene(scene);
        primaryStage.show();

        addListeners();

        startAnimation();


    }

    private void startAnimation() {

        loop = new AnimationTimer() {

            @Override
            public void handle(long now) {

                if( mousePressed) {

                    // try this
                    // graphicsContext.drawImage( brush, mouseLocation.getX() - brushWidthHalf, mouseLocation.getY() - brushHeightHalf);

                    // then this
                    bresenhamLine( prevMouseLocation.getX(), prevMouseLocation.getY(), mouseLocation.getX(), mouseLocation.getY());

                }

                prevMouseLocation = new Point2D( mouseLocation.getX(), mouseLocation.getY());

            }
        };

        loop.start();

    }

    // https://de.wikipedia.org/wiki/Bresenham-Algorithmus
    private void bresenhamLine(double x0, double y0, double x1, double y1)
    {
      double dx =  Math.abs(x1-x0), sx = x0<x1 ? 1. : -1.;
      double dy = -Math.abs(y1-y0), sy = y0<y1 ? 1. : -1.;
      double err = dx+dy, e2; /* error value e_xy */

      while( true){
        graphicsContext.drawImage( brush, x0 - brushWidthHalf, y0 - brushHeightHalf);
        if (x0==x1 && y0==y1) break;
        e2 = 2.*err;
        if (e2 > dy) { err += dy; x0 += sx; } /* e_xy+e_x > 0 */
        if (e2 < dx) { err += dx; y0 += sy; } /* e_xy+e_y < 0 */
      }
    }


    private void addListeners() {

        scene.addEventFilter(MouseEvent.ANY, e -> {

            mouseLocation = new Point2D(e.getX(), e.getY());

            mousePressed = e.isPrimaryButtonDown();

        });


    }


    public static Image createImage(Node node) {

        WritableImage wi;

        SnapshotParameters parameters = new SnapshotParameters();
        parameters.setFill(Color.TRANSPARENT);

        int imageWidth = (int) node.getBoundsInLocal().getWidth();
        int imageHeight = (int) node.getBoundsInLocal().getHeight();

        wi = new WritableImage(imageWidth, imageHeight);
        node.snapshot(parameters, wi);

        return wi;

    }


    public static Image createBrush( double radius, Color color) {

        // create gradient image with given color
        Circle brush = new Circle(radius);

        RadialGradient gradient1 = new RadialGradient(0, 0, 0, 0, radius, false, CycleMethod.NO_CYCLE, new Stop(0, color.deriveColor(1, 1, 1, 0.3)), new Stop(1, color.deriveColor(1, 1, 1, 0)));

        brush.setFill(gradient1);

        // create image
        return createImage(brush);

    }


    public static void main(String[] args) {
        launch(args);
    }
}

Of course you can extend this with e. g.

  • multiple layers
  • JavaFX's blend modes on layer and graphicscontext level
  • to simulate force I'd use a paint delay (eg 200 ms) and a buffer for the mouse locations and let the opacity depend on whether the mouse is still pressed or not
  • smooth the lines by using bezier curves
  • ...

Example with Brush variations when you start painting:

import java.util.Random;

import javafx.animation.AnimationTimer;
import javafx.application.Application;
import javafx.geometry.Point2D;
import javafx.scene.Node;
import javafx.scene.Scene;
import javafx.scene.SnapshotParameters;
import javafx.scene.canvas.Canvas;
import javafx.scene.canvas.GraphicsContext;
import javafx.scene.image.Image;
import javafx.scene.image.WritableImage;
import javafx.scene.input.MouseEvent;
import javafx.scene.layout.BorderPane;
import javafx.scene.layout.Pane;
import javafx.scene.paint.Color;
import javafx.scene.paint.CycleMethod;
import javafx.scene.paint.RadialGradient;
import javafx.scene.paint.Stop;
import javafx.scene.shape.Circle;
import javafx.stage.Stage;

public class Main extends Application {

    private static double SCENE_WIDTH = 1280;
    private static double SCENE_HEIGHT = 720;

    static Random random = new Random();

    Canvas canvas;
    GraphicsContext graphicsContext;

    AnimationTimer loop;

    Point2D mouseLocation = new Point2D( 0, 0);
    boolean mousePressed = false;
    Point2D prevMouseLocation = new Point2D( 0, 0);

    Scene scene;

    double brushMaxSize = 30;
    Image brush = createBrush( brushMaxSize, Color.CHOCOLATE);
    double brushWidthHalf = brush.getWidth() / 2.0;
    double brushHeightHalf = brush.getHeight() / 2.0;

    double pressure = 0;
    double pressureDelay = 0.04;

    private Image[] brushVariations = new Image[256];

    @Override
    public void start(Stage primaryStage) {

        BorderPane root = new BorderPane();

        canvas = new Canvas( SCENE_WIDTH, SCENE_HEIGHT);

        for( int i=0; i < brushVariations.length; i++) {

            double size = (brushMaxSize - 1) / (double) brushVariations.length  * (double) i + 1;

            brushVariations[i] = createBrush( size, Color.CHOCOLATE);
        }

        graphicsContext = canvas.getGraphicsContext2D();

        Pane layerPane = new Pane();

        layerPane.getChildren().addAll(canvas);

        root.setCenter(layerPane);

        scene = new Scene(root, SCENE_WIDTH, SCENE_HEIGHT);

        primaryStage.setScene(scene);
        primaryStage.show();

        addListeners();

        startAnimation();


    }

    private void startAnimation() {

        loop = new AnimationTimer() {

            @Override
            public void handle(long now) {

                if( mousePressed) {

                    // try this
                    // graphicsContext.drawImage( brush, mouseLocation.getX() - brushWidthHalf, mouseLocation.getY() - brushHeightHalf);

                    // then this
                    bresenhamLine( prevMouseLocation.getX(), prevMouseLocation.getY(), mouseLocation.getX(), mouseLocation.getY());

                    pressure += pressureDelay;
                    if( pressure > 1) {
                        pressure = 1;
                    }

                } else {

                    pressure = 0;

                }

                prevMouseLocation = new Point2D( mouseLocation.getX(), mouseLocation.getY());

            }
        };

        loop.start();

    }

    // https://de.wikipedia.org/wiki/Bresenham-Algorithmus
    private void bresenhamLine(double x0, double y0, double x1, double y1)
    {
      double dx =  Math.abs(x1-x0), sx = x0<x1 ? 1. : -1.;
      double dy = -Math.abs(y1-y0), sy = y0<y1 ? 1. : -1.;
      double err = dx+dy, e2; /* error value e_xy */

      while( true){

        int variation = (int) (pressure * (brushVariations.length - 1));
        Image brushVariation = brushVariations[ variation ];

        graphicsContext.setGlobalAlpha(pressure);
        graphicsContext.drawImage( brushVariation, x0 - brushWidthHalf, y0 - brushHeightHalf);

        if (x0==x1 && y0==y1) break;
        e2 = 2.*err;
        if (e2 > dy) { err += dy; x0 += sx; } /* e_xy+e_x > 0 */
        if (e2 < dx) { err += dx; y0 += sy; } /* e_xy+e_y < 0 */
      }
    }


    private void addListeners() {

        scene.addEventFilter(MouseEvent.ANY, e -> {

            mouseLocation = new Point2D(e.getX(), e.getY());

            mousePressed = e.isPrimaryButtonDown();

        });


    }


    public static Image createImage(Node node) {

        WritableImage wi;

        SnapshotParameters parameters = new SnapshotParameters();
        parameters.setFill(Color.TRANSPARENT);

        int imageWidth = (int) node.getBoundsInLocal().getWidth();
        int imageHeight = (int) node.getBoundsInLocal().getHeight();

        wi = new WritableImage(imageWidth, imageHeight);
        node.snapshot(parameters, wi);

        return wi;

    }


    public static Image createBrush( double radius, Color color) {

        // create gradient image with given color
        Circle brush = new Circle(radius);

        RadialGradient gradient1 = new RadialGradient(0, 0, 0, 0, radius, false, CycleMethod.NO_CYCLE, new Stop(0, color.deriveColor(1, 1, 1, 0.3)), new Stop(1, color.deriveColor(1, 1, 1, 0)));

        brush.setFill(gradient1);

        // create image
        return createImage(brush);

    }


    public static void main(String[] args) {
        launch(args);
    }
}

Example with variation for limiting the brush length

import javafx.animation.AnimationTimer;
import javafx.application.Application;
import javafx.geometry.Point2D;
import javafx.scene.Node;
import javafx.scene.Scene;
import javafx.scene.SnapshotParameters;
import javafx.scene.canvas.Canvas;
import javafx.scene.canvas.GraphicsContext;
import javafx.scene.control.ColorPicker;
import javafx.scene.image.Image;
import javafx.scene.image.WritableImage;
import javafx.scene.input.MouseEvent;
import javafx.scene.layout.BorderPane;
import javafx.scene.layout.Pane;
import javafx.scene.paint.Color;
import javafx.scene.paint.CycleMethod;
import javafx.scene.paint.RadialGradient;
import javafx.scene.paint.Stop;
import javafx.scene.shape.Circle;
import javafx.stage.Stage;

public class Main extends Application {

    private static double SCENE_WIDTH = 1280;
    private static double SCENE_HEIGHT = 720;

    Canvas canvas;
    GraphicsContext graphicsContext;

    AnimationTimer loop;

    Point2D mouseLocation = new Point2D(0, 0);
    boolean mousePressed = false;
    Point2D prevMouseLocation = new Point2D(0, 0);

    Scene scene;

    double brushMaxSize = 30;

    double pressure = 0;
    double pressureDelay = 0.04;
    double pressureDirection = 1;

    double strokeTimeMax = 1;
    double strokeTime = 0;
    double strokeTimeDelay = 0.07;

    private Image[] brushVariations = new Image[256];

    ColorPicker colorPicker = new ColorPicker();

    @Override
    public void start(Stage primaryStage) {

        BorderPane root = new BorderPane();

        canvas = new Canvas(SCENE_WIDTH, SCENE_HEIGHT);

        graphicsContext = canvas.getGraphicsContext2D();
        graphicsContext.setFill(Color.WHITE);
        graphicsContext.fillRect(0, 0, SCENE_WIDTH, SCENE_HEIGHT);

        Pane layerPane = new Pane();

        layerPane.getChildren().addAll(canvas);

        colorPicker.setValue(Color.CHOCOLATE);
        colorPicker.setOnAction(e -> {
            createBrushVariations();
        });

        root.setCenter(layerPane);
        root.setTop(colorPicker);

        scene = new Scene(root, SCENE_WIDTH, SCENE_HEIGHT, Color.WHITE);

        primaryStage.setScene(scene);
        primaryStage.show();

        createBrushVariations();

        addListeners();

        startAnimation();

    }

    private void createBrushVariations() {

        for (int i = 0; i < brushVariations.length; i++) {

            double size = (brushMaxSize - 1) / (double) brushVariations.length * (double) i + 1;

            brushVariations[i] = createBrush(size, colorPicker.getValue());
        }

    }

    private void startAnimation() {

        loop = new AnimationTimer() {

            @Override
            public void handle(long now) {

                if (mousePressed) {

                    // try this
                    // graphicsContext.drawImage( brush, mouseLocation.getX() -
                    // brushWidthHalf, mouseLocation.getY() - brushHeightHalf);

                    // then this
                    bresenhamLine(prevMouseLocation.getX(), prevMouseLocation.getY(), mouseLocation.getX(), mouseLocation.getY());

                    // increasing or decreasing
                    strokeTime += strokeTimeDelay * pressureDirection;

                    // invert direction
                    if (strokeTime > strokeTimeMax) {
                        pressureDirection = -1;
                    }

                    // while still
                    if (strokeTime > 0) {

                        pressure += pressureDelay * pressureDirection;

                        // clamp value of pressure to be [0,1]
                        if (pressure > 1) {
                            pressure = 1;
                        } else if (pressure < 0) {
                            pressure = 0;
                        }

                    } else {

                        pressure = 0;

                    }

                } else {

                    pressure = 0;
                    pressureDirection = 1;
                    strokeTime = 0;

                }

                prevMouseLocation = new Point2D(mouseLocation.getX(), mouseLocation.getY());

            }
        };

        loop.start();

    }

    // https://de.wikipedia.org/wiki/Bresenham-Algorithmus
    private void bresenhamLine(double x0, double y0, double x1, double y1) {
        double dx = Math.abs(x1 - x0), sx = x0 < x1 ? 1. : -1.;
        double dy = -Math.abs(y1 - y0), sy = y0 < y1 ? 1. : -1.;
        double err = dx + dy, e2; /* error value e_xy */

        while (true) {

            int variation = (int) (pressure * (brushVariations.length - 1));
            Image brushVariation = brushVariations[variation];

            graphicsContext.setGlobalAlpha(pressure);
            graphicsContext.drawImage(brushVariation, x0 - brushVariation.getWidth() / 2.0, y0 - brushVariation.getHeight() / 2.0);

            if (x0 == x1 && y0 == y1)
                break;
            e2 = 2. * err;
            if (e2 > dy) {
                err += dy;
                x0 += sx;
            } /* e_xy+e_x > 0 */
            if (e2 < dx) {
                err += dx;
                y0 += sy;
            } /* e_xy+e_y < 0 */
        }
    }

    private void addListeners() {

        canvas.addEventFilter(MouseEvent.ANY, e -> {

            mouseLocation = new Point2D(e.getX(), e.getY());

            mousePressed = e.isPrimaryButtonDown();

        });

    }

    public static Image createImage(Node node) {

        WritableImage wi;

        SnapshotParameters parameters = new SnapshotParameters();
        parameters.setFill(Color.TRANSPARENT);

        int imageWidth = (int) node.getBoundsInLocal().getWidth();
        int imageHeight = (int) node.getBoundsInLocal().getHeight();

        wi = new WritableImage(imageWidth, imageHeight);
        node.snapshot(parameters, wi);

        return wi;

    }

    public static Image createBrush(double radius, Color color) {

        // create gradient image with given color
        Circle brush = new Circle(radius);

        RadialGradient gradient1 = new RadialGradient(0, 0, 0, 0, radius, false, CycleMethod.NO_CYCLE, new Stop(0, color.deriveColor(1, 1, 1, 0.3)), new Stop(1, color.deriveColor(1, 1, 1, 0)));

        brush.setFill(gradient1);

        // create image
        return createImage(brush);

    }

    public static void main(String[] args) {
        launch(args);
    }
}

This is how it looks like:

enter image description here

or using different colors, I added a color picker in the last example:

enter image description here

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