Multiple MessageDialog app crash

2019-05-06 22:59发布

I use MessageDialogues at several places over my app. Problem is, whenever is any MessageDialog (or system alert, such as capability warning) active and another my MessageDialog is called, application crashes without exception or with UnathorizedAccessException.

This is, how I call MessageDialog:

CoreApplication.MainView.CoreWindow.Dispatcher.RunAsync(CoreDispatcherPriority.Normal, () =>
{
    MessageDialog msg2 = new MessageDialog(_resourceLoader.GetString("MsgGPSUnavailable"));
    msg2.ShowAsync();
});

I thought I should wait for closure of the dialog, but by using Dispatcher I queue this dialog to the main UI thread, which handles this itself, or not? Thanks for any explanation of this problem.

Edit - I proceeded step by step and got following code, which is contained in same class. When I run app, LoadDataToModel is called. This is ok and dialog is shown by msgGPSDisabled. After that is event raised and locator_StatusChanged is called. This is ok too and dialog is shown. Now the strange part. When I do not call msgGPSDisabled in LoadDataToModel and only in the locator_StatusChanged, app crashes immediately after showing dialog. No exception and App.g.i.cs is opened on line 47 (DEBUG && !DISABLE_XAML_GENERATED_BREAK_ON_UNHANDLED_EXCEPTION). Even if I use try-catch whereever it could be used. When I use msgGPSDisabled without Dispatcher in locator_StatusChanged, exceptions is raised. Not catchable, "item not found"

public async Task LoadDataToModel()
{
    await msgGPSDisabled();

    this.IsBusy = true;

    await LoadDataGarvis(Stations); //rozparsuje raw data a načte je do modelu
    InitializePins();

    this.IsBusy = false;


    }

void locator_StatusChanged(Geolocator sender, StatusChangedEventArgs args)
{
    switch (sender.LocationStatus)
    {
        case Windows.Devices.Geolocation.PositionStatus.Disabled:

            try
            {
                CoreApplication.MainView.CoreWindow.Dispatcher.RunAsync(CoreDispatcherPriority.Normal, async () =>
                {
                    await msgGPSDisabled();
                    IsGPSBusy = false;
                    IsGPS = false;

                });
            }
            catch (UnauthorizedAccessException)
            {
                 throw;
            }
            catch (Exception) {throw; }

        case Windows.Devices.Geolocation.PositionStatus.NoData:
            CoreApplication.MainView.CoreWindow.Dispatcher.RunAsync(CoreDispatcherPriority.Normal, async () =>
            {
                await msgGPSUnavailable();
            });

        }
    }


private async Task msgGPSDisabled()
{
    MessageDialog sss = new MessageDialog(_resourceLoader.GetString("MsgGPSDisabled"));
    await sss.ShowAsync();
}

2条回答
劫难
2楼-- · 2019-05-06 23:13

Your lambda should still await the async call, so that when the dispatcher runs it, it won't continue until the message box is closed.

I haven't tried it, but this should help (notice the usage of async and await keywords):

CoreApplication.MainView.CoreWindow.Dispatcher.RunAsync(CoreDispatcherPriority.Normal, async () =>
{
    MessageDialog msg2 = new MessageDialog(_resourceLoader.GetString("MsgGPSUnavailable"));
    await msg2.ShowAsync();
});

EDIT:

As Filip already explained, you can't have more than one message box displayed at the same time. He also suggested a couple of approaches you could use to avoid the problem.

In your scenario (reporting about GPS status changes) it would probably be a better idea to display the status as a label inside your UI as you don't really need the user to respond to it in any way. You could even collect the values as they change in a list and display them using an ItemsControl so that the user could observe the history of changes (potentially with a timestamp). It all depends on what you want to achieve.

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三岁会撩人
3楼-- · 2019-05-06 23:26

Two MessageDialogs can't be displayed at the same time. You have a few options if you want to continue using MessageDialogs and for all it would be best to have some sort of MessageDialogService to manage calls to bring up dialogs:

  • Close existing dialog when you need to open a new one. This is the simplest option and possibly the best, although you risk cancelling a dialog that might be somehow important depending on what your dialogs are about.
  • Queue up dialogs so the old ones don't get dismissed, but the new ones show up after the old ones were dismissed. This one will make sure all dialogs are closed by the user, but that could be a problem if your app can somehow start showing hundreds of dialogs.
  • Only open a new one if there isn't one already displayed. Now this risks that a newer message is not shown, which sounds more problematic than the first option.

If you'd like to go with the queue option - you could use this code:

using System;
using System.Threading.Tasks;
using Windows.Foundation;
using Windows.UI.Popups;
using Windows.UI.Xaml;

namespace WinRTXamlToolkit.Controls.Extensions
{
    /// <summary>
    /// MessageDialog extension methods
    /// </summary>
    public static class MessageDialogExtensions
    {
        private static TaskCompletionSource<MessageDialog> _currentDialogShowRequest;

        /// <summary>
        /// Begins an asynchronous operation showing a dialog.
        /// If another dialog is already shown using
        /// ShowAsyncQueue or ShowAsyncIfPossible method - it will wait
        /// for that previous dialog to be dismissed before showing the new one.
        /// </summary>
        /// <param name="dialog">The dialog.</param>
        /// <returns></returns>
        /// <exception cref="System.InvalidOperationException">This method can only be invoked from UI thread.</exception>
        public static async Task<IUICommand> ShowAsyncQueue(this MessageDialog dialog)
        {
            if (!Window.Current.Dispatcher.HasThreadAccess)
            {
                throw new InvalidOperationException("This method can only be invoked from UI thread.");
            }

            while (_currentDialogShowRequest != null)
            {
                await _currentDialogShowRequest.Task;
            }

            var request = _currentDialogShowRequest = new TaskCompletionSource<MessageDialog>();
            var result = await dialog.ShowAsync();
            _currentDialogShowRequest = null;
            request.SetResult(dialog);

            return result;
        }
    }
}
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