SKTexture nearest filtering mode doesn't work

2019-05-06 18:00发布

I used a relatively small image (44pixel tall) and scaled it up to have a pixel art look. I tried to change the filtering mode to nearest so the anti-aliasing would disappear but it didn't. It appears with blurry edges. I tried the same with a background getting the same result.

let myNode = SKSpriteNode()

class GameScene: SKScene {


    func makeNode() {

        myNode.position = CGPoint(x: self.frame.size.width/2, y: self.frame.size.height/2)
        myNode.size = CGSize(width: 200, height: 200)
        myNode.texture = SKTexture(imageNamed: "image")
        myNode.texture!.filteringMode = .Nearest

        return self.addChild(myNode)
    }
}
override func didMoveToView(view: SKView) {

    makeNode()

}

2条回答
太酷不给撩
2楼-- · 2019-05-06 18:17

UPDATE: SKTexture nearest filtering mode is now working in Xcode 7 GM. No need to manually scale images as I've suggested below.


I am experiencing this same problem in Xcode 7 beta 5 with beta iOS 9 ; the Nearest filtering mode is seemingly ignored. In my project, scaling with nearest-neighbor scaling was previously working in Xcode 6 on iOS 8.

In the event that the bug is not resolved before the final release of iOS 9 I am pre-scaling images before I place them in their respective atlases.

To do this I wrote a simple python script to recursively find png files and scale them using imagmagick.

If you don’t have imagemagick installed, you can install it using macports like so:

sudo port install ImageMagick

If you have homebrew it looks like this:

brew install imagemagick

I just place this script (below) in a file called imgscaler.py within the directory above my atlas files (which I want to scale by 400% in my case) and kick it off from the terminal:

python imgscaler.py

The script looks like this:

import subprocess
import os
import sys
import fnmatch


def main():
    execution_folder_name = os.getcwd()
    file_extension_name = "png"

    #
    # Collect names of files that will be manipulated
    matches = []
    for root, dirNames, fileNames in os.walk(execution_folder_name):
        for filename in fnmatch.filter(fileNames, '*.' + file_extension_name):
            full_name = os.path.join(root, filename)
            matches.append(full_name)

    scale_percentage = "400"

    if not __query_yes_no("This script will scale images by " + scale_percentage + "% recursively from directory " + execution_folder_name + ".  Proceed?"):
        return

    #
    # Scale the images
    for match in matches:
        execution_str = "convert " + match + " -interpolate Nearest -filter point -resize " + scale_percentage + "% " + match + "\n"
        sys.stdout.write(execution_str)
        __run_command(execution_str)


def __run_command(input_cmd):
    """Runs a command on the terminal, and returns the output in a string array.
    """
    process = subprocess.Popen(input_cmd, stdout=subprocess.PIPE, stderr=subprocess.STDOUT, shell=True)
    output = []
    while True:
        line = process.stdout.readline()
        if line != '':
            output.append(line)
        else:
            break

    return output


def __query_yes_no(question, default="yes"):
    """Asks a yes or no question, returns a true is answered "yes".
    """
    valid = {"yes": True, "y": True, "ye": True,
             "no": False, "n": False}
    if default is None:
        prompt = " [y/n] "
    elif default == "yes":
        prompt = " [Y/n] "
    elif default == "no":
        prompt = " [y/N] "
    else:
        raise ValueError("invalid default answer: '%s'" % default)

    while True:
        sys.stdout.write(question + prompt)
        sys.stdout.flush()
        choice = raw_input().lower()
        if default is not None and choice == '':
            sys.stdout.write(default)
            sys.stdout.write('\n')
            sys.stdout.flush()
            return valid[default]
        elif choice in valid:
            sys.stdout.write(choice)
            sys.stdout.write('\n')
            sys.stdout.flush()
            return valid[choice]
        else:
            sys.stdout.write("Please respond with 'yes' or 'no' (or 'y' or 'n').\n")
            sys.stdout.flush()


main()

Change scale_percentage to whatever percentage you want to scale by.

BTW, I am guessing this scaling issue will eventually get resolved. I’m currently updating my code with this assumption in mind. This is just a bandaid in the event the fix to nearest-neighbor scaling in SpriteKit arrives later than iOS 9.0.

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冷血范
3楼-- · 2019-05-06 18:38

This is a bug in Xcode7 beta / iOS9. It works if you use Xcode 6.

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