Using this tutorial here: http://www.musicalgeometry.com/?p=1297 I have created a custom overlay and image capture with AVCaptureSession.
I am attempting to allow the user to switch between the front and back camera. Here is my code in CaptureSessionManager to switch cameras:
- (void)addVideoInputFrontCamera:(BOOL)front {
NSArray *devices = [AVCaptureDevice devices];
AVCaptureDevice *frontCamera;
AVCaptureDevice *backCamera;
for (AVCaptureDevice *device in devices) {
//NSLog(@"Device name: %@", [device localizedName]);
if ([device hasMediaType:AVMediaTypeVideo]) {
if ([device position] == AVCaptureDevicePositionBack) {
//NSLog(@"Device position : back");
backCamera = device;
}
else {
//NSLog(@"Device position : front");
frontCamera = device;
}
}
}
NSError *error = nil;
if (front) {
AVCaptureDeviceInput *frontFacingCameraDeviceInput = [AVCaptureDeviceInput deviceInputWithDevice:frontCamera error:&error];
if (!error) {
if ([[self captureSession] canAddInput:frontFacingCameraDeviceInput]) {
[[self captureSession] addInput:frontFacingCameraDeviceInput];
} else {
NSLog(@"Couldn't add front facing video input");
}
}
} else {
AVCaptureDeviceInput *backFacingCameraDeviceInput = [AVCaptureDeviceInput deviceInputWithDevice:backCamera error:&error];
if (!error) {
if ([[self captureSession] canAddInput:backFacingCameraDeviceInput]) {
[[self captureSession] addInput:backFacingCameraDeviceInput];
} else {
NSLog(@"Couldn't add back facing video input");
}
}
}
}
Now in my custom overlay controller I initialize everything like so in viewDidLoad:
[self setCaptureManager:[[CaptureSessionManager alloc] init]];
[[self captureManager] addVideoInputFrontCamera:NO]; // set to YES for Front Camera, No for Back camera
[[self captureManager] addStillImageOutput];
[[self captureManager] addVideoPreviewLayer];
CGRect layerRect = [[[self view] layer] bounds];
[[[self captureManager] previewLayer] setBounds:layerRect];
[[[self captureManager] previewLayer] setPosition:CGPointMake(CGRectGetMidX(layerRect),CGRectGetMidY(layerRect))];
[[[self view] layer] addSublayer:[[self captureManager] previewLayer]];
[[_captureManager captureSession] startRunning];
The switch camera button is connected to a method called switchCamera. I have tried this:
- (void)switchCameraView:(id)sender {
[[self captureManager] addVideoInputFrontCamera:YES]; // set to YES for Front Camera, No for Back camera
}
When calling this, I get the error NSLog from the CaptureSessionManager and I cannot figure out why. In viewDidLoad, if I set the fontCamera to YES, it shows the front camera but cannot switch to back, and vice versa.
Any ideas on how to get it to switch properly?
You first need to remove the existing AVCameraInput from the AVCaptureSession and then add a new AVCameraInput to the AVCaptureSession. The following works for me (under ARC):
Based on previous answers I made my own version with some validations and one specific change, the current camera input might not be the first object of the capture session's inputs, so I changed this:
To this (removing all video type inputs):
Here's the entire code:
Swift 3
Here is an updated version of chengsam's code that includes the fix for 'Multiple audio/video AVCaptureInputs are not currently supported'.
Swift 3 version of cameraWithPosition without deprecated warning :
If you want, you can also get the new devicesTypes from iPhone 7+ (dual camera) by changing the deviceTypes array.
Here's a good read : https://forums.developer.apple.com/thread/63347
Swift 4
Swift 3 Edit (Combined with François-Julien Alcaraz answer):
Swift version to @NES_4Life's answer: