c++/cli Best practice for free GCHandle in the fin

2019-05-03 17:18发布

I have some functions in c and I would use this in a .net application. For this I wrote an Wrapper class with C++/cli.

In the c interface is a callback function and wrapped this in a .net delegate.

But how should I release the unmanaged ressources for the callback gcHandle? Is it allowd to call IsAllocated and Free from a GCHandle in the finalizer? Because it is an managed ressource and is it possibile that the gc already release it?

Here is the code for the c interface:

// C functions

#ifdef __cplusplus
extern "C" {
#endif

    typedef void (*my_native_callback)(const uint8_t buffer[], uint32_t buffer_len);

    void register_callback(my_native_callback c, uint32_t* id);

    void remove_callback(uint32_t id);

#ifdef __cplusplus
}
#endif

And here the .net wrapper:

// .net wrapper (c++/cli)
public ref class MyWrapper
{
public:
    MyWrapper()
    {
        RegisterCallback();
    }

    // Destructor.
    ~MyWrapper()
    {
        this->!MyWrapper();
    }

protected:
    // Finalizer.
    !MyWrapper()
    {
        RemoveCallback();       // <- Is this safe?
        // ... release other unmanaged ressorces
    }

private:
    void RegisterCallback()
    {
        uint32_t id = 0;
        callbackDelegate_ = gcnew MyCallbackDelegate(this, &MyWrapper::OnCallback);
        callbackHandle_ = System::Runtime::InteropServices::GCHandle::Alloc(callbackDelegate_);
        System::IntPtr delegatePointer = System::Runtime::InteropServices::Marshal::GetFunctionPointerForDelegate(callbackDelegate_);
        register_callback(static_cast<my_native_callback>(delegatePointer.ToPointer()), &id);
        callbackId_ = id;
    }

    void RemoveCallback()
    {
        if (callbackId_)
        {
            remove_callback(callbackId_);
            callbackId_ = 0;
        }
        if (callbackHandle_.IsAllocated)        // It this safe in the finalizer?
        {
            callbackHandle_.Free();             // It this safe in the finalizer?
        }
        callbackDelegate_ = nullptr;            // It this safe in the finalizer?
    }


    void OnCallback(const uint8_t* buffer, uint32_t buffer_len)
    {
        // ...
    }

private:
    [System::Runtime::InteropServices::UnmanagedFunctionPointer(System::Runtime::InteropServices::CallingConvention::Cdecl)]
    delegate void MyCallbackDelegate(const uint8_t* buffer, uint32_t buffer_len);   
    MyCallbackDelegate^ callbackDelegate_;
    System::Runtime::InteropServices::GCHandle callbackHandle_;
    int callbackId_;
    // ... 
};

Is the code snippet safe and what is best practice for this?

Thank you in advance.

1条回答
虎瘦雄心在
2楼-- · 2019-05-03 18:08

There is no need to add an extra GCHandle reference to the delegate object. You are already correctly store a reference in the callbackDelegate_ field, enough to convince the garbage collector that the delegate is in use and should not be collected. No additional reference is required.

Just remove callbackHandle_ from your code.

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