I am working on an android application. The application has a view containing lots of image. I had an error, I will try to give as much information as possible hoping someone can give me some suggestions.
The application was working great on all the local testings. However, I received lots of crashes from users: java.lang.OutOfMemoryError: bitmap size exceeds VM budget
This is the stack trace
0 java.lang.OutOfMemoryError: bitmap size exceeds VM budget
1 at android.graphics.Bitmap.nativeCreate(Native Method)
2 at android.graphics.Bitmap.createBitmap(Bitmap.java:507)
3 at android.graphics.Bitmap.createBitmap(Bitmap.java:474)
4 at android.graphics.Bitmap.createScaledBitmap(Bitmap.java:379)
5 at android.graphics.BitmapFactory.finishDecode(BitmapFactory.java:498)
6 at android.graphics.BitmapFactory.decodeStream(BitmapFactory.java:473)
7 at android.graphics.BitmapFactory.decodeResourceStream(BitmapFactory.java:336)
8 at android.graphics.BitmapFactory.decodeResource(BitmapFactory.java:359)
9 at android.graphics.BitmapFactory.decodeResource(BitmapFactory.java:385)
My biggest problem is that I was not able to reproduce the issue locally even on old devices.
I have implemented lots of things to try to resolve this:
- No memory leaks: I made sure there is no memory leaks at all. I removed the views when I dont need them. I also recycled all the bitmaps and made sure the garbage collector is working as it should. And I implemented all the necessary steps in the
onDestroy()
method - Image size scaled correctly: Before getting the image I get its dimension and calculate the
inSampleSize
. - Heap size: I also detect the Max Heap size before getting the image and make sure there is enough space. If there is not enough I rescale the image accordingly.
Code to calculate the correct inSampleSize
public static int calculateInSampleSize(BitmapFactory.Options options, int reqWidth, int reqHeight)
{
// Raw height and width of image
final int height = options.outHeight;
final int width = options.outWidth;
int inSampleSize = 1;
if(height > reqHeight || width > reqWidth)
{
if(width > height)
{
inSampleSize = Math.round((float) height / (float) reqHeight);
}
else
{
inSampleSize = Math.round((float) width / (float) reqWidth);
}
}
return inSampleSize;
}
Code to get the bitmap
// decodes image and scales it to reduce memory consumption
private static Bitmap decodeFile(File file, int newWidth, int newHeight)
{// target size
try
{
Bitmap bmp = MediaStore.Images.Media.getBitmap(getContext().getContentResolver(), Uri.fromFile(file));
if(bmp == null)
{
// avoid concurrence
// Decode image size
BitmapFactory.Options option = new BitmapFactory.Options();
// option = getBitmapOutput(file);
option.inDensity = res.getDisplayMetrics().densityDpi < DisplayMetrics.DENSITY_HIGH ? 120 : 240;
option.inTargetDensity = res.getDisplayMetrics().densityDpi;
if(newHeight > 0 && newWidth > 0)
option.inSampleSize = calculateInSampleSize(option, newWidth, newWidth);
option.inJustDecodeBounds = false;
byte[] decodeBuffer = new byte[12 * 1024];
option.inTempStorage = decodeBuffer;
option.inPurgeable = true;
option.inInputShareable = true;
option.inScaled = true;
bmp = BitmapFactory.decodeStream(new FileInputStream(file), null, option);
if(bmp == null)
{
return null;
}
}
else
{
int inDensity = res.getDisplayMetrics().densityDpi < DisplayMetrics.DENSITY_HIGH ? 120 : 240;
int inTargetDensity = res.getDisplayMetrics().densityDpi;
if(inDensity != inTargetDensity)
{
int newBmpWidth = (bmp.getWidth() * inTargetDensity) / inDensity;
int newBmpHeight = (bmp.getHeight() * inTargetDensity) / inDensity;
bmp = Bitmap.createScaledBitmap(bmp, newBmpWidth, newBmpHeight, true);
}
}
return bmp;
}
catch(Exception e)
{
Log.e("Error calling Application.decodeFile Method params: " + Arrays.toString(new Object[]{file }), e);
}
return null;
}
Code to calculate image size based on Heap size for older devices
private void calculateImagesSize()
{
// only for android older than HoneyComb that does not support large heap
if(Build.VERSION.SDK_INT < Constants.HONEYCOMB)
{
long maxHeapSize = Runtime.getRuntime().maxMemory();
long maxImageHeap = maxHeapSize - 10485760;
if(Application.getResource().getDisplayMetrics().densityDpi >= DisplayMetrics.DENSITY_XHIGH)
{
maxImageHeap -= 12 * 1048576;
}
if(maxImageHeap < (30 * 1048576))
{
int screenHeight = Math.min(Application.getResource().getDisplayMetrics().heightPixels, Application.getResource()
.getDisplayMetrics().widthPixels);
long maxImageSize = maxImageHeap / 100;
long maxPixels = maxImageSize / 4;
long maxHeight = (long) Math.sqrt(maxPixels / 1.5);
if(maxHeight < screenHeight)
{
drawableHeight = (int) maxHeight;
drawableWidth = (int) (drawableHeight * 1.5);
}
}
}
}
I think the problem is with the Heap, maybe sometimes the os doesn't allow the application to use the maxheapsize. Also my biggest problem is that I was not able to reproduce the issue, so when I try a fix I have to wait a little to see if users are still getting the error.
What more could I try to avoid Out of memory issues? Any suggestions would be greatly appreciated. Thanks a lot
Hi you have to decode the file . for this try with the following method.
actually the problem is with the development os. In android unlike iOS , google people develop this based on camera resolution. Bitmaps take up a lot of memory, especially for rich images like photographs.Different cameras captures images with different pixels(different mobiles have different camera pixel capacity). Here in android based on that pixels only the captured image will take memory. so obviously a high resolution image will not uploaded by a phone with low pixel capacity. In android os allocates utmost 16MB to every application. If the uploaded image takes more than this then java.lang.OutofMemoryError: bitmap size exceeds VM budget will occur and application crashes. refer this http://developer.android.com/training/displaying-bitmaps/index.html
I wrote a summary of suggestions in another StackOverFlow question: Android: BitmapFactory.decodeStream() out of memory with a 400KB file with 2MB free heap
By Reducing/Scale size of the Image you can get rid out of the Out of Memory Exception, Try this
If u want to avoid OOM, u can catch OOM and increase the sampleSize until the image can be resolved:
Hope it helps.
It is not suitable to catch the Error, just a workaround.
just use this function to decode...this is perfect solution for your error..because i also getting same error and i got this solution..