I have a problem with listbox. When in my program I click on one ListBoxItem, I want to change/open the window and preorder it before. But the problem is that it firstly fires the event and then it changes selection. Code:
private void LB_Playlist_SelectionChanged(object sender, SelectionChangedEventArgs e)
{
if (LB_Playlist.SelectedItem != null)
{
try
{
List<string> _tempList = new List<string>();
File_Load_List(LB_Playlist.SelectedItem.ToString(), _tempList);
LoadListIntoBox(_tempList);
G_SongList.Visibility = Visibility.Visible;
AnimationMove(G_Playlist, G_Playlist.Margin, new Thickness(-264, 0, 0, 0), AnimationDuration, true);
AnimationMove(G_SongList, new Thickness(264, 0, 0, 0), new Thickness(0, 0, 0, 0), AnimationDuration, false);
}
catch (Exception ex)
{
MessageBox.Show(ex.ToString());
}
}
}
When I tried it with MessageBox.Show(LB_Playlist.SelectedIndex.ToString()); It was working, selection was changing but the message was showing. Is there any way to change it?
With the MessageBox call, you likely allowed the UI to update, and change the selection before your code executed.
You should be able to remove the sleep, and use
File_Load_List(LB_Playlist.SelectedItem.Content.ToString(), _tempList);
The
SelectionChangedEventArgs
will contain which item was deselected and which item was selected. Usee.AddedItems
to get the newly selected items. e.g.This way you do not need to worry about whether the event is raised before or after the control being updated, but you do know the event args contain the correct information.
Solved. Just added Thread.Sleep(70); before try&catch.