Android imageView Zoom-in and Zoom-Out

2018-12-31 12:54发布

Hi i am new to Android application i want to Zoom-in and Zoom-out ImageView.I tried most of the sample but in all that image in the imageview is get Zoom-in and Zoom-out.I want to Zoom-in and Zoom-out ImageView.I want to increase imageview width and height while Zoom-in and reduce imageview width and height while Zoom-out.Can any one suggest me?

21条回答
一个人的天荒地老
2楼-- · 2018-12-31 13:12

Simple way:

PhotoViewAttacher pAttacher;
pAttacher = new PhotoViewAttacher(Your_Image_View);
pAttacher.update();

Add below line in build.gradle:

compile 'com.commit451:PhotoView:1.2.4'
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骚的不知所云
3楼-- · 2018-12-31 13:15

Just change ACTION_MOVE_EVENT in Chirag Raval Answer to set ZOOM_IN LIMIT

float[] values = new float[9]; matrix.getValues(values);
                //0.37047964 is limit for zoom in
                if(values[Matrix.MSCALE_X]>0.37047964) {
                    matrix.set(savedMatrix);
                    matrix.postScale(scale, scale, mid.x, mid.y);
                    view.setImageMatrix(matrix);
                }else if (scale>1){
                    matrix.set(savedMatrix);
                    matrix.postScale(scale, scale, mid.x, mid.y);
                    view.setImageMatrix(matrix);
                }
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不流泪的眼
4楼-- · 2018-12-31 13:16

I got the most helpful answer from @Nicolas Tyler but I had issues with how the syntax and logic worked. I also did not want any Alpha space and my Algebra was rusty! After 3 days I have put together my own version of this.

My answer differs from @Nicolas Tyler with the following:

  1. Different variable names which I found made more sense in underlying contextual uses

  2. This Pinch-Zoom image class does NOT show alpha space and will let you zoom in and out and still not let you over/under pan an image and reveal alpha space

  3. Added deep comments to the matrix section to explain what was going on with the math involved

  4. This image class will also let you pass in a resourceId and it will create a bitmap from it

  5. Much simpler algorithms for both scaling and translation and few variables

  6. Changing the image within this will cause it to zoom in/out such that the new image takes up the view container

A great resource refresher on Algebra can be found here: https://youtu.be/IiXB6tYtY4w?t=4m12s That video covers the core of Scalar and Translation matrixes (and will help you make sense of the MTRANS_X and MTRANS_Y stuff). If you have questions ask and I will do my best to answer (but I am NO Algebra expert).

import android.content.Context;
import android.graphics.Bitmap;
import android.graphics.BitmapFactory;
import android.graphics.Matrix;
import android.graphics.PointF;
import android.view.MotionEvent;
import android.view.ScaleGestureDetector;
import android.view.View;
import android.widget.ImageView;

public class iImage extends ImageView
{
    static final int NONE_MODE = 0;
    static final int DRAG_MODE = 1;
    static final int ZOOM_MODE = 2;
    int _mode = NONE_MODE;

    Matrix _matrix = new Matrix();
    PointF _previousPoint = new PointF();
    PointF _startPoint = new PointF();
    float _currentScale = 1f;
    float _minScale = 1f;
    float _maxScale = 3f;
    float[] _arrayOf9Floats;
    float _bitmapWidth, _bitmapHeight,_displayWidth, _displayHeight;
    ScaleGestureDetector _scaleDetector;
    Context _context;

    public iImage(Context context)
    {
        super(context);
        super.setClickable(true);
        _context = context;
        _scaleDetector = new ScaleGestureDetector(context, new ScaleListener());
        _arrayOf9Floats = new float[9];
        setScaleType(ScaleType.MATRIX);
        setOnTouchListener(new OnTouchListener() {
            @Override
            public boolean onTouch(View v, MotionEvent event) {
                return handleTouch(v, event);
            }
        });
    }

    private boolean handleTouch(View v, MotionEvent event)
    {
        _scaleDetector.onTouchEvent(event);
        //Contrary to how this line looks, the matrix is not setting the values from the arrayOf9Floats, but rather taking the
        //matrix values and assigning them into the arrayOf9Floats. I extremely dislike this syntax and I think
        //it should have been written as _arrayOf9Floats = _matrix.getValues() but that's Android for you!!!
        _matrix.getValues(_arrayOf9Floats);

        //Look at https://youtu.be/IiXB6tYtY4w?t=4m12s , it shows scale, rotate, and translate matrices
        //If you look at the translate matrix, you'll see that the 3rd and 6th values are the values which represent x and y translations respectively
        //this corresponds to the 2nd and 5th values in the array and hence why the MTRANS_X and MTRANS_Y have the constants 2 and 5 respectively
        float xTranslate = _arrayOf9Floats[Matrix.MTRANS_X];
        float yTranslate = _arrayOf9Floats[Matrix.MTRANS_Y];
        PointF currentEventPoint = new PointF(event.getX(), event.getY());
        switch (event.getAction())
        {
            //First finger down only
            case MotionEvent.ACTION_DOWN:
                _previousPoint.set(event.getX(), event.getY());
                _startPoint.set(_previousPoint);
                _mode = DRAG_MODE;
                break;
            //Second finger down
            case MotionEvent.ACTION_POINTER_DOWN:
                _previousPoint.set(event.getX(), event.getY());
                _startPoint.set(_previousPoint);
                _mode = ZOOM_MODE;
                break;
            case MotionEvent.ACTION_MOVE:
                if (_mode == ZOOM_MODE || _mode == DRAG_MODE )
                {
                    float deltaX = currentEventPoint.x - _previousPoint.x;
                    float deltaY = currentEventPoint.y - _previousPoint.y;
                    //In matrix terms, going right is + and going left is +
                    //Moving the image right past 0 means it will show alpha space on the left so we dont want that
                    //Keep in mind this is a TOP LEFT pivot point, so we dont want the top left to be past 0 lest we have alpha space
                    if(xTranslate + deltaX > 0)
                    {
                        //get absolute of how much into the negative we would have gone
                        float excessDeltaX = Math.abs(xTranslate + deltaX);
                        //take that excess away from deltaX so X wont got less than 0 after the translation
                        deltaX = deltaX - excessDeltaX;
                    }

                    //Going left we dont want the negative value to be less than the negative width of the sprite, lest we get alpha space on the right
                    //The width is going to be the width of the bitmap * scale and we want the - of it because we are checking for left movement
                    //We also need to account for the width of the DISPLAY CONTAINER (i.e. _displayWidth) so that gets subtracted
                    //i.e. we want the max scroll width value
                    float maxScrollableWidth = _bitmapWidth * _currentScale - _displayWidth;
                    if(xTranslate + deltaX < -maxScrollableWidth)
                    {
                        //this forces the max possible translate to always match the - of maxScrollableWidth
                        deltaX = -maxScrollableWidth - xTranslate;
                    }

                    //repeat for Y
                    if(yTranslate + deltaY > 0)
                    {
                        float excessDeltaY = Math.abs(yTranslate + deltaY);
                        deltaY = deltaY - excessDeltaY;
                    }

                    float maxScrollableHeight = _bitmapHeight * _currentScale - _displayWidth;
                    if(yTranslate + deltaY < -maxScrollableHeight)
                    {
                        //this forces the max possible translate to always match the - of maxScrollableWidth
                        deltaY = -maxScrollableHeight - yTranslate;
                    }

                    _matrix.postTranslate(deltaX, deltaY);
                    _matrix.getValues(_arrayOf9Floats);
                    //System.out.println(_matrix);

                    _previousPoint.set(currentEventPoint.x, currentEventPoint.y);
                }
                break;
            case MotionEvent.ACTION_POINTER_UP:
                _mode = NONE_MODE;
                break;
        }
        setImageMatrix(_matrix);
        invalidate();
        return true;
    }

    @Override
    public void setImageBitmap(Bitmap bm)
    {
        super.setImageBitmap(bm);
        _bitmapWidth = bm.getWidth();
        _bitmapHeight = bm.getHeight();
        invalidate();
    }

    @Override
    public void setImageResource(int resid)
    {
        Bitmap bitmapImage = BitmapFactory.decodeResource(_context.getResources(), resid);
        setImageBitmap(bitmapImage);
    }

    private class ScaleListener extends ScaleGestureDetector.SimpleOnScaleGestureListener
    {

        @Override
        public boolean onScaleBegin(ScaleGestureDetector detector)
        {
            _mode = ZOOM_MODE;
            return true;
        }

        @Override
        public boolean onScale(ScaleGestureDetector detector)
        {
            float scaleFactor = detector.getScaleFactor();
            float originalScale = _currentScale;
            _currentScale *= scaleFactor;
            //Zoom in too much
            if (_currentScale > _maxScale) {
                _currentScale = _maxScale;
                scaleFactor = _maxScale / originalScale;
            }//Zoom out too much
            else if (_currentScale < _minScale) {
                _currentScale = _minScale;
                scaleFactor = _minScale / originalScale;
            }
           _matrix.postScale(scaleFactor,scaleFactor);

            return true;
        }
    }

    @Override
    protected void onMeasure (int widthMeasureSpec, int heightMeasureSpec)
    {
        super.onMeasure(widthMeasureSpec, heightMeasureSpec);
        _displayWidth = MeasureSpec.getSize(widthMeasureSpec);
        _displayHeight = MeasureSpec.getSize(heightMeasureSpec);
        adjustScale();
    }

    private void adjustScale()
    {
        //Fit to display bounds with NO alpha space
        float scale;
        float scaleX =  _displayWidth / _bitmapWidth;
        float scaleY = _displayHeight / _bitmapHeight;
        scale = Math.max(scaleX, scaleY);
        _matrix.setScale(scale, scale);
        setImageMatrix(_matrix);
        _currentScale = scale;
        _minScale = scale;
    }

    public void setMaxZoom(float maxZoom){_maxScale = maxZoom;}
    public void setMinZoom(float minZoom) {_minScale = minZoom;}
}
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像晚风撩人
5楼-- · 2018-12-31 13:18

If you want to set scale of an image before showing, use this class: https://github.com/MikeOrtiz/TouchImageView/blob/master/src/com/ortiz/touch/TouchImageView.java.

Also the image can be resized with double tap.

If you use the ImageView inside a ViewPager, apply this fix: https://github.com/MikeOrtiz/TouchImageView/issues/125.

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妖精总统
6楼-- · 2018-12-31 13:19

just use this class : TouchImageView

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呛了眼睛熬了心
7楼-- · 2018-12-31 13:19

I know it is a bit late for this answer, but I hope it helps someone.

I was looking for the same thing (Zoom using pinch, and dragging image) and I found this Android Developers Blog link.

Works perfect. No artifacts or what so ever. It uses ScaleGestureDetector.

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