How to get the center of the thumb image of UISlid

2019-01-07 07:40发布

I'm creating a custom UISlider to test out some interface ideas. Mostly based around making the thumb image larger.

I found out how to do that, like so:

UIImage *thumb = [UIImage imageNamed:@"newThumbImage_64px.png"];  
[self.slider setThumbImage:thumb forState:UIControlStateNormal];  
[self.slider setThumbImage:thumb forState:UIControlStateHighlighted];  
[thumb release];  

To calculate a related value I need to know where the center point of the thumb image falls when it's being manipulated. And the point should be in it's superview's coordinates.

Looking at the UISlider docs, I didn't see any property that tracked this.

Is there some easy way to calculate this or can it be derived from some existing value(s)?

11条回答
Fickle 薄情
2楼-- · 2019-01-07 07:45

AFter a little playing with IB and a 1px wide thumb image, the position of the thumb is exactly where you'd expect it:

UIImage       *thumb = [UIImage imageNamed:@"newThumbImage_64px.png"];  
CGRect        sliderFrame = self.slider.frame;
CGFloat       x = sliderFrame.origin.x + slideFrame.size.width * slider.value + thumb.size.width / 2;
CGFloat       y = sliderFrame.origin.y + sliderFrame.size.height / 2;

return CGPointMake(x, y);
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Bombasti
3楼-- · 2019-01-07 07:49

This will return the correct X position of center of thumb image of UISlider in view coordinates:

- (float)xPositionFromSliderValue:(UISlider *)aSlider {
     float sliderRange = aSlider.frame.size.width - aSlider.currentThumbImage.size.width;
     float sliderOrigin = aSlider.frame.origin.x + (aSlider.currentThumbImage.size.width / 2.0);

     float sliderValueToPixels = (((aSlider.value - aSlider.minimumValue)/(aSlider.maximumValue - aSlider.minimumValue)) * sliderRange) + sliderOrigin;

     return sliderValueToPixels;
}

Put it in your view controller and use it like this: (assumes property named slider)

float x = [self xPositionFromSliderValue:self.slider];
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爷的心禁止访问
4楼-- · 2019-01-07 07:49

Swift 3.0
Please refer if you like.

import UIKit

extension UISlider {

    var trackBounds: CGRect {
        return trackRect(forBounds: bounds)
    }

    var trackFrame: CGRect {
        guard let superView = superview else { return CGRect.zero }
        return self.convert(trackBounds, to: superView)
    }

    var thumbBounds: CGRect {
        return thumbRect(forBounds: frame, trackRect: trackBounds, value: value)
    }

    var thumbFrame: CGRect {
        return thumbRect(forBounds: bounds, trackRect: trackFrame, value: value)
    }
}
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男人必须洒脱
5楼-- · 2019-01-07 07:51

It's better to use -[UIView convertRect:fromView:] method instead. It's cleaner and easier without any complicated calculations:

- (IBAction)scrub:(UISlider *)sender
{
    CGRect _thumbRect = [sender thumbRectForBounds:sender.bounds
                                        trackRect:[sender trackRectForBounds:sender.bounds]
                                            value:sender.value];
    CGRect thumbRect = [self.view convertRect:_thumbRect fromView:sender];

    // Use the rect to display a popover (pre iOS 8 code)
    [self.popover dismissPopoverAnimated:NO];
    self.popover = [[UIPopoverController alloc] initWithContentViewController:[UIViewController new]];
    [self.popover presentPopoverFromRect:thumbRect inView:self.view
                permittedArrowDirections:UIPopoverArrowDirectionDown|UIPopoverArrowDirectionUp animated:YES];
}
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仙女界的扛把子
6楼-- · 2019-01-07 07:53

I approached it by first mapping the UISlider's value interval in percents and then taking the same percent of the slider's size minus the percent of the thumb's size, a value to which I added half of the thumb's size to obtain its center.

    - (float)mapValueInIntervalInPercents: (float)value min: (float)minimum max: (float)maximum
    {
        return (100 / (maximum - minimum)) * value -
               (100 * minimum)/(maximum - minimum);
    }    


    - (float)xPositionFromSliderValue:(UISlider *)aSlider
    {
        float percent = [self mapValueInIntervalInPercents: aSlider.value
                              min: aSlider.minimumValue
                              max: aSlider.maximumValue] / 100.0;

        return percent * aSlider.frame.size.width -
               percent * aSlider.currentThumbImage.size.width +
               aSlider.currentThumbImage.size.width / 2;
    }
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贪生不怕死
7楼-- · 2019-01-07 08:00

I would like to know why none of you provide the simplest answer which consist in reading the manual. You can compute all these values accurately and also MAKING SURE THEY STAY THAT WAY, by simply using the methods:

- (CGRect)trackRectForBounds:(CGRect)bounds
- (CGRect)thumbRectForBounds:(CGRect)bounds trackRect:(CGRect)rect value:(float)value

which you can easily find in the developer documentation.

If thumb image changes and you want to change how it's positioned, you subclass and override these methods. The first one gives you the rectangle in which the thumb can move the second one the position of the thumb itself.

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