flashing background

2019-04-28 09:00发布

I have a LinearLayout with a few Buttons and TextViews. I want my background to flash at timed intervals, say from red to white to red and so on. Right now, I am trying this code, but it gives me a null pointer exception.

LinearLayout ll = (LinearLayout) findViewById(R.layout.activity_main);
Animation anim = new AlphaAnimation(0.0f, 1.0f);
anim.setDuration(50); 
anim.setStartOffset(20);
anim.setRepeatMode(Animation.REVERSE);
anim.setRepeatCount(Animation.INFINITE);
ll.startAnimation(anim); // shows null pointer exception at this line

Please help me where am I going wrong?

2条回答
我欲成王,谁敢阻挡
2楼-- · 2019-04-28 09:13

Try this

LinearLayout ll = (LinearLayout) findViewById(R.id.activity_main);
Animation anim = new AlphaAnimation(0.0f, 1.0f);
anim.setDuration(50); 
anim.setStartOffset(20);
anim.setRepeatMode(Animation.REVERSE);
anim.setRepeatCount(Animation.INFINITE);
ll.startAnimation(anim);

and If activity_main is your XML file name then

setContentView(R.layout.activity_main);

and use your layout id here

LinearLayout ll = (LinearLayout) findViewById(R.id.linear_layout_id);
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Root(大扎)
3楼-- · 2019-04-28 09:29

You have specified the wrong View id here findViewById(R.layout.activity_main). It should be something like:

findViewById(R.id.your_view_id);

Also, make sure to call setContentView(R.layout.activity_main) right after super.onCreate

EDIT:

Here is the code that allows you to change only the background color with any colors you want. It looks like AnimationDrawable.start() doesn't work if called from Activity.onCreate, so we have to use Handler.postDelayed here.

final LinearLayout layout = (LinearLayout) findViewById(R.id.layout);
final AnimationDrawable drawable = new AnimationDrawable();
final Handler handler = new Handler();

drawable.addFrame(new ColorDrawable(Color.RED), 400);
drawable.addFrame(new ColorDrawable(Color.GREEN), 400);
drawable.setOneShot(false);

layout.setBackgroundDrawable(drawable);
handler.postDelayed(new Runnable() {
    @Override
    public void run() {
        drawable.start();
    }
}, 100);
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