What is the difference between ISession.SaveOrUpda

2019-04-27 16:02发布

In NHibernate 3.1, ISession.SaveOrUpdateCopy() has been marked as deprecated. The documentation suggests using Merge() instead. The documentation for each is as follows:

SaveOrUpdateCopy(object obj)

Copy the state of the given object onto the persistent object with the same identifier. If there is no persistent instance currently associated with the session, it will be loaded. Return the persistent instance. If the given instance is unsaved or does not exist in the database, save it and return it as a newly persistent instance. Otherwise, the given instance does not become associated with the session.

Merge(object obj)

Copy the state of the given object onto the persistent object with the same identifier. If there is no persistent instance currently associated with the session, it will be loaded. Return the persistent instance. If the given instance is unsaved, save a copy of and return it as a newly persistent instance. The given instance does not become associated with the session. This operation cascades to associated instances if the association is mapped with cascade="merge".
The semantics of this method are defined by JSR-220.

They look nearly identical to me, but there are bound to be some subtleties involved. If so, what are they?

1条回答
爷、活的狠高调
2楼-- · 2019-04-27 16:45

SaveOrUpdateCopy is now considered obsolete and thus Merge is meant to take over for it (hence its extreme similarity).

They are pretty much the same except I don't think those cascade options were available with SaveOrUpdateCopy. However, that point is moot as Merge should be method you use.


UPDATE: I went in to the source code of NHibernate just to make sure they are as similar as I was thinking and here is what I found.

Both Merge and SaveOrUpdateCopy have very similar implementations:

public object Merge(string entityName, object obj)
{
    using (new SessionIdLoggingContext(SessionId))
    {
        return FireMerge(new MergeEvent(entityName, obj, this));
    }
}

public object SaveOrUpdateCopy(object obj)
{
    using (new SessionIdLoggingContext(SessionId))
    {
        return FireSaveOrUpdateCopy(new MergeEvent(null, obj, this));
    }
}

Their FireXXXX methods are also very similar:

private object FireMerge(MergeEvent @event)
{
    using (new SessionIdLoggingContext(SessionId))
    {
        CheckAndUpdateSessionStatus();
        IMergeEventListener[] mergeEventListener = listeners.MergeEventListeners;
        for (int i = 0; i < mergeEventListener.Length; i++)
        {
            mergeEventListener[i].OnMerge(@event);
        }
        return @event.Result;
    }
}

private object FireSaveOrUpdateCopy(MergeEvent @event)
{
    using (new SessionIdLoggingContext(SessionId))
    {
        CheckAndUpdateSessionStatus();
        IMergeEventListener[] saveOrUpdateCopyEventListener = listeners.SaveOrUpdateCopyEventListeners;
        for (int i = 0; i < saveOrUpdateCopyEventListener.Length; i++)
        {
            saveOrUpdateCopyEventListener[i].OnMerge(@event);
        }
        return @event.Result;
    }
}

The methods are exactly the same except they draw on different event listener lists, but even the types of the lists (IMergeEventListener) are the same!

Looking at the listener lists, they are both initialized with a default listener. The default listener for the Merge listen handlers is of type DefaultMergeEventListener while the SaveOrUpdateCopy is DefaultSaveOrUpdateCopyEventListener. Thus, the difference between them is just the difference in these two implementations (that is if you keep the default listener, which is 99% of the time).

However, the real interesting fact IS the difference in implementation. If you look at DefaultSaveOrUpdateCopyEventListener you get this:

public class DefaultSaveOrUpdateCopyEventListener : DefaultMergeEventListener
{
    protected override CascadingAction CascadeAction
    {
        get { return CascadingAction.SaveUpdateCopy; }
    }
}

This means the default behavior for Merge and SaveOrUpdateCopy only differs in the cascading actions, everything else is exactly the same.

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