With reference to this answer, I am wondering is this correct?
@synchronized does not make any code "thread-safe"
As I tried to find any documentation or link to support this statement, for no success.
Any comments and/or answers will be appreciated on this.
For better thread safety we can go for other tools, this is known to me.
@synchronized
does make code thread safe if it is used properly.For example:
Lets say I have a class that accesses a non thread safe database. I don't want to read and write to the database at the same time as this will likely result in a crash.
So lets say I have two methods. storeData: and readData on a singleton class called LocalStore.
Now If I were to dispatch each of these methods onto their own thread like so:
Chances are we would get a crash. However if we change our storeData and readData methods to use
@synchronized
Now this code would be thread safe. It is important to note that if I remove one of the
@synchronized
statements however the code would no longer be thread safe. Or if I were to synchronize different objects instead ofself
.@synchronized
creates a mutex lock on the object you are syncrhonizing. So in other words if any code wants to access code in a@synchronized(self) { }
block it will have to get in line behind all previous code running within in that same block.If we were to create different localStore objects, the
@synchronized(self)
would only lock down each object individually. Does that make sense?Think of it like this. You have a whole bunch of people waiting in separate lines, each line is numbered 1-10. You can choose what line you want each person to wait in (by synchronizing on a per line basis), or if you don't use
@synchronized
you can jump straight to the front and skip all the lines. A person in line 1 doesn't have to wait for a person in line 2 to finish, but the person in line 1 does have to wait for everyone in front of them in their line to finish.The
@synchronized
directive is a convenient way to create mutex locks on the fly in Objective-C code.side-effects of mutex locks:
Thread safety will depend on usage of
@synchronized
block.@synchronized
isthread safe
mechanism. Piece of code written inside this function becomes the part ofcritical section
, to which only one thread can execute at a time.@synchronize
applies the lock implicitly whereasNSLock
applies it explicitly.It only assures the thread safety, not guarantees that. What I mean is you hire an expert driver for you car, still it doesn't guarantees car wont meet an accident. However probability remains the slightest.
It's companion in
GCD
(grand central dispatch) isdispatch_once
. dispatch_once does the same work as to@synchronized
.@synchronized alone doesn't make code thread safe but it is one of the tools used in writing thread safe code.
With multi-threaded programs, it's often the case of a complex structure that you want to be maintained in a consistent state and you want only one thread to have access at a time. The common pattern is to use a mutex to protect a critical section of code where the structure is accessed and/or modified.
I think the essence of the question is:
Technically yes, but in practice it's advisable to learn and use other tools.
I'll answer without assuming previous knowledge.
Correct code is code that conforms to its specification. A good specification defines
Thread-safe code is code that remains correct when executed by multiple threads. Thus,
The high level takeaway point is: thread-safe requires that the specification holds true during multithread execution. To actually code this, we have to do just one thing: regulate the access to mutable shared state3. And there are three ways to do it:
The first two are simple. The third one requires preventing the following thread-safety problems:
if (counter) counter--;
, and one of several solutions would be@synchronize(self){ if (counter) counter--;}
.To solve these problems we use tools like
@synchronize
, volatile, memory barriers, atomic operations, specific locks, queues, and synchronizers (semaphores, barriers).And going back to the question:
Technically yes, because any tool mentioned above can be emulated with
@synchronize
. But it would result in poor performance and increase the chance of liveness related problems. Instead, you need to use the appropriate tool for each situation. Example:In the case of the linked question you could indeed use
@synchronize
, or a GCD read-write lock, or create a collection with lock stripping, or whatever the situation calls for. The right answer depend on the usage pattern. Any way you do it, you should document in your class what thread-safe guarantees are you offering.1 That is, see the object on an invalid state or violate the pre/post conditions.
2 For example, if thread A iterates a collection X, and thread B removes an element, execution crashes. This is non thread-safe because the client will have to synchronize on the intrinsic lock of X (
synchronize(X)
) to have exclusive access. However, if the iterator returns a copy of the collection, the collection becomes thread-safe.3 Immutable shared state, or mutable non shared objects are always thread-safe.
Generally,
@synchronized
guarantees thread safety, but only when used correctly. It is also safe to acquire the lock recursively, albeit with limitations I detail in my answer here.There are several common ways to use
@synchronized
wrong. These are the most common:Using
@synchronized
to ensure atomic object creation.Because
_foo
will be nil when the lock is first acquired, no locking will occur and multiple threads can potentially create their own_foo
before the first completes.Using
@synchronized
to lock on a new object each time.I've seen this code quite a bit, as well as the C# equivalent
lock(new object()) {..}
. Since it attempts to lock on a new object each time, it will always be allowed into the critical section of code. This is not some kind of code magic. It does absolutely nothing to ensure thread safety.Lastly, locking on
self
.While not by itself a problem, if your code uses any external code or is itself a library, it can be an issue. While internally the object is known as
self
, it externally has a variable name. If the external code calls@synchronized(_yourObject) {...}
and you call@synchronized(self) {...}
, you may find yourself in deadlock. It is best to create an internal object to lock upon that is not exposed outside of your object. Adding_lockObject = [[NSObject alloc] init];
inside your init function is cheap, easy, and safe.EDIT:
I still get asked questions about this post, so here is an example of why it is a bad idea to use
@synchronized(self)
in practice.It should be obvious to see why this happens. Locking on
foo
andlock
are called in different orders on the foreground VS background threads. It's easy to say that this is bad practice, but ifFoo
is a library, the user is unlikely to know that the code contains a lock.