I want to display a progress bar while doing some work, but that would hang the UI and the progress bar won't update.
I have a WinForm ProgressForm with a ProgressBar
that will continue indefinitely in a marquee fashion.
using(ProgressForm p = new ProgressForm(this))
{
//Do Some Work
}
Now there are many ways to solve the issue, like using BeginInvoke
, wait for the task to complete and call EndInvoke
. Or using the BackgroundWorker
or Threads
.
I am having some issues with the EndInvoke, though that's not the question. The question is which is the best and the simplest way you use to handle such situations, where you have to show the user that the program is working and not unresponsive, and how do you handle that with simplest code possible that is efficient and won't leak, and can update the GUI.
Like BackgroundWorker
needs to have multiple functions, declare member variables, etc. Also you need to then hold a reference to the ProgressBar Form and dispose of it.
Edit: BackgroundWorker
is not the answer because it may be that I don't get the progress notification, which means there would be no call to ProgressChanged
as the DoWork
is a single call to an external function, but I need to keep call the Application.DoEvents();
for the progress bar to keep rotating.
The bounty is for the best code solution for this problem. I just need to call Application.DoEvents()
so that the Marque progress bar will work, while the worker function works in the Main thread, and it doesn't return any progress notification. I never needed .NET magic code to report progress automatically, I just needed a better solution than :
Action<String, String> exec = DoSomethingLongAndNotReturnAnyNotification;
IAsyncResult result = exec.BeginInvoke(path, parameters, null, null);
while (!result.IsCompleted)
{
Application.DoEvents();
}
exec.EndInvoke(result);
that keeps the progress bar alive (means not freezing but refreshes the marque)
Re: Your edit. You need a BackgroundWorker or Thread to do the work, but it must call ReportProgress() periodically to tell the UI thread what it is doing. DotNet can't magically work out how much of the work you have done, so you have to tell it (a) what the maximum progress amount you will reach is, and then (b) about 100 or so times during the process, tell it which amount you are up to. (If you report progress fewer than 100 times, the progess bar will jump in large steps. If you report more than 100 times, you will just be wasting time trying to report a finer detail than the progress bar will helpfully display)
If your UI thread can happily continue while the background worker is running, then your work is done.
However, realistically, in most situations where the progress indication needs to be running, your UI needs to be very careful to avoid a re-entrant call. e.g. If you are running a progress display while exporting data, you don't want to allow the user to start exporting data again while the export is in progress.
You can handle this in two ways:
The export operation checks to see if the background worker is running, and disabled the export option while it is already importing. This will allow the user to do anything at all in your program except exporting - this could still be dangerous if the user could (for example) edit the data that is being exported.
Run the progress bar as a "modal" display so that your program reamins "alive" during the export, but the user can't actually do anything (other than cancel) until the export completes. DotNet is rubbish at supporting this, even though it's the most common approach. In this case, you need to put the UI thread into a busy wait loop where it calls Application.DoEvents() to keep message handling running (so the progress bar will work), but you need to add a MessageFilter that only allows your application to respond to "safe" events (e.g. it would allow Paint events so your application windows continue to redraw, but it would filter out mouse and keyboard messages so that the user can't actually do anything in the proigram while the export is in progress. There are also a couple of sneaky messages you'll need to pass through to allow the window to work as normal, and figuring these out will take a few minutes - I have a list of them at work, but don't have them to hand here I'm afraid. It's all the obvious ones like NCHITTEST plus a sneaky .net one (evilly in the WM_USER range) which is vital to get this working).
The last "gotcha" with the awful dotNet progress bar is that when you finish your operation and close the progress bar you'll find that it usually exits when reporting a value like "80%". Even if you force it to 100% and then wait for about half a second, it still may not reach 100%. Arrrgh! The solution is to set the progress to 100%, then to 99%, and then back to 100% - when the progress bar is told to move forwards, it animates slowly towards the target value. But if you tell it to go "backwards", it jumps immediately to that position. So by reversing it momentarily at the end, you can get it to actually show the value you asked it to show.
Reading your requirements the simplest way would be to display a mode-less form and use a standard System.Windows.Forms timer to update the progress on the mode-less form. No threads, no possible memory leaks.
As this only uses the one UI thread, you would also need to call Application.DoEvents() at certain points during your main processing to guarantee the progress bar is updated visually.
It seems to me that you are operating on at least one false assumption.
1. You don't need to raise the ProgressChanged event to have a responsive UI
In your question you say this:
Actually, it does not matter whether you call the
ProgressChanged
event or not. The whole purpose of that event is to temporarily transfer control back to the GUI thread to make an update that somehow reflects the progress of the work being done by theBackgroundWorker
. If you are simply displaying a marquee progress bar, it would actually be pointless to raise theProgressChanged
event at all. The progress bar will continue rotating as long as it is displayed because theBackgroundWorker
is doing its work on a separate thread from the GUI.(On a side note,
DoWork
is an event, which means that it is not just "a single call to an external function"; you can add as many handlers as you like; and each of those handlers can contain as many function calls as it likes.)2. You don't need to call Application.DoEvents to have a responsive UI
To me it sounds like you believe that the only way for the GUI to update is by calling
Application.DoEvents
:This is not true in a multithreaded scenario; if you use a
BackgroundWorker
, the GUI will continue to be responsive (on its own thread) while theBackgroundWorker
does whatever has been attached to itsDoWork
event. Below is a simple example of how this might work for you.3. You can't run two methods at the same time on the same thread
You say this:
What you're asking for is simply not real. The "main" thread for a Windows Forms application is the GUI thread, which, if it's busy with your long-running method, is not providing visual updates. If you believe otherwise, I suspect you misunderstand what
BeginInvoke
does: it launches a delegate on a separate thread. In fact, the example code you have included in your question to callApplication.DoEvents
betweenexec.BeginInvoke
andexec.EndInvoke
is redundant; you are actually callingApplication.DoEvents
repeatedly from the GUI thread, which would be updating anyway. (If you found otherwise, I suspect it's because you calledexec.EndInvoke
right away, which blocked the current thread until the method finished.)So yes, the answer you're looking for is to use a
BackgroundWorker
.You could use
BeginInvoke
, but instead of callingEndInvoke
from the GUI thread (which will block it if the method isn't finished), pass anAsyncCallback
parameter to yourBeginInvoke
call (instead of just passingnull
), and close the progress form in your callback. Be aware, however, that if you do that, you're going to have to invoke the method that closes the progress form from the GUI thread, since otherwise you'll be trying to close a form, which is a GUI function, from a non-GUI thread. But really, all the pitfalls of usingBeginInvoke
/EndInvoke
have already been dealt with for you with theBackgroundWorker
class, even if you think it's ".NET magic code" (to me, it's just an intuitive and useful tool).There's a load of information about threading with .NET/C# on Stackoverflow, but the article that cleared up windows forms threading for me was our resident oracle, Jon Skeet's "Threading in Windows Forms".
The whole series is worth reading to brush up on your knowledge or learn from scratch.
I'm impatient, just show me some code
As far as "show me the code" goes, below is how I would do it with C# 3.5. The form contains 4 controls:
buttonAnother
is there purely to demonstrate that the UI isn't blocked while the count-to-100 task is running.Use the BackgroundWorker component it is designed for exactly this scenario.
You can hook into its progress update events and update your progress bar. The BackgroundWorker class ensures the callbacks are marshalled to the UI thread so you don't need to worry about any of that detail either.
Here is another sample code to use
BackgroundWorker
to updateProgressBar
, just addBackgroundWorker
andProgressbar
to your main form and use below code:refrence:from codeproject