I'm using an old thread to post new code which attempts to solve the same problem. What constitutes a secure pickle? this?
sock.py
from socket import socket
from socket import AF_INET
from socket import SOCK_STREAM
from socket import gethostbyname
from socket import gethostname
class SocketServer:
def __init__(self, port):
self.sock = socket(AF_INET, SOCK_STREAM)
self.port = port
def listen(self, data):
self.sock.bind(("127.0.0.1", self.port))
self.sock.listen(len(data))
while data:
s = self.sock.accept()[0]
siz, dat = data.pop()
s.send(siz)
s.send(dat)
s.close()
class Socket:
def __init__(self, host, port):
self.sock = socket(AF_INET, SOCK_STREAM)
self.sock.connect((host, port))
def recv(self, size):
return self.sock.recv(size)
pack.py
#http://stackoverflow.com/questions/6234586/we-need-to-pickle-any-sort-of-callable
from marshal import dumps as marshal_dumps
from pickle import dumps as pickle_dumps
from struct import pack as struct_pack
class packer:
def __init__(self):
self.f = []
def pack(self, what):
if type(what) is type(lambda:None):
self.f = []
self.f.append(marshal_dumps(what.func_code))
self.f.append(pickle_dumps(what.func_name))
self.f.append(pickle_dumps(what.func_defaults))
self.f.append(pickle_dumps(what.func_closure))
self.f = pickle_dumps(self.f)
return (struct_pack('Q', len(self.f)), self.f)
unpack.py
from types import FunctionType
from pickle import loads as pickle_loads
from marshal import loads as marshal_loads
from struct import unpack as struct_unpack
from struct import calcsize
#http://stackoverflow.com/questions/6234586/we-need-to-pickle-any-sort-of-callable
class unpacker:
def __init__(self):
self.f = []
self.fcompiled = lambda:None
self.sizeofsize = calcsize('Q')
def unpack(self, sock):
size = struct_unpack('Q', sock.recv(self.sizeofsize))[0]
self.f = pickle_loads(sock.recv(size))
a = marshal_loads(self.f[0])
b = globals() ##
c = pickle_loads(self.f[1])
d = pickle_loads(self.f[2])
e = pickle_loads(self.f[3])
self.fcompiled = FunctionType(a, b, c, d, e)
return self.fcompiled
test.py
from unpack import unpacker
from pack import packer
from sock import SocketServer
from sock import Socket
from threading import Thread
from time import sleep
count = 2
port = 4446
def f():
print 42
def server():
ss = SocketServer(port)
pack = packer()
functions = [pack.pack(f) for nothing in range(count)]
ss.listen(functions)
if __name__ == "__main__":
Thread(target=server).start()
sleep(1)
unpack = unpacker()
for nothing in range(count):
print unpack.unpack(Socket("127.0.0.1", port))
output:
<function f at 0x12917d0>
<function f at 0x12915f0>
ValueError: insecure string pickle
is raised when your pickle is corrupted. Are you sure you are receiving the entire pickled object in onesock.recv()
(unpack.py)?Edit: to avoid this for any size you could do (your
Socket
class would have to support recv to be called with an buffer size argument (i.e)):
In the receiver program:
'Q' is an
unsigned long long
. For other struct things see the struct module documentationI don't think Process objects are designed to be sent over the network. Look at line 256 in multiprocessing/process.py.
Sounds like there's a good reason to me. If you want to do distributed computing, maybe you should look into a library designed for that.