Is there a way to implement a singleton object in C++ that is:
- Lazily constructed in a thread safe manner (two threads might simultaneously be the first user of the singleton - it should still only be constructed once).
- Doesn't rely on static variables being constructed beforehand (so the singleton object is itself safe to use during the construction of static variables).
(I don't know my C++ well enough, but is it the case that integral and constant static variables are initialized before any code is executed (ie, even before static constructors are executed - their values may already be "initialized" in the program image)? If so - perhaps this can be exploited to implement a singleton mutex - which can in turn be used to guard the creation of the real singleton..)
Excellent, it seems that I have a couple of good answers now (shame I can't mark 2 or 3 as being the answer). There appears to be two broad solutions:
- Use static initialisation (as opposed to dynamic initialisation) of a POD static variable, and implementing my own mutex with that using the builtin atomic instructions. This was the type of solution I was hinting at in my question, and I believe I knew already.
- Use some other library function like pthread_once or boost::call_once. These I certainly didn't know about - and am very grateful for the answers posted.
While this question has already been answered, I think there are some other points to mention:
But as already stated, you can't guarantee threadsafe lazy-initialisation without using at least one synchronisation primitive.
Edit: Yup Derek, you're right. My bad. :)
You can't do it without any static variables, however if you are willing to tolerate one, you can use Boost.Thread for this purpose. Read the "one-time initialisation" section for more info.
Then in your singleton accessor function, use
boost::call_once
to construct the object, and return it.read on weak memory model. It can break double-checked locks and spinlocks. Intel is strong memory model (yet), so on Intel it's easier
carefully use "volatile" to avoid caching of parts the object in registers, otherwise you'll have initialized the object pointer, but not the object itself, and the other thread will crash
the order of static variables initialization versus shared code loading is sometimes not trivial. I've seen cases when the code to destruct an object was already unloaded, so the program crashed on exit
such objects are hard to destroy properly
In general singletons are hard to do right and hard to debug. It's better to avoid them altogether.