I keep hearing people complaining that C++ doesn't have garbage collection. I also hear that the C++ Standards Committee is looking at adding it to the language. I'm afraid I just don't see the point to it... using RAII with smart pointers eliminates the need for it, right?
My only experience with garbage collection was on a couple of cheap eighties home computers, where it meant that the system would freeze up for a few seconds every so often. I'm sure it has improved since then, but as you can guess, that didn't leave me with a high opinion of it.
What advantages could garbage collection offer an experienced C++ developer?
In a framework that supports GC, a reference to an immutable object such as a string may be passed around in the same way as a primitive. Consider the class (C# or Java):
Note that this code never has to do anything with the contents of any of the strings, and can simply treat them as primitives. A statement like
maxItemName = itemName;
will likely generate two instructions: a register load followed by a register store. TheMaximumItemFinder
will have no way of knowing whether callers ofAddAnother
are going to retain any reference to the passed-in strings, and callers will have no way of knowing how longMaximumItemFinder
will retain references to them. Callers ofgetMaxItemName
will have no way of knowing if and whenMaximumItemFinder
and the original supplier of the returned string have abandoned all references to it. Because code can simply pass string references around like primitive values, however, none of those things matter.Note also that while the class above would not be thread-safe in the presence of simultaneous calls to
AddAnother
, any call toGetMaxItemName
would be guaranteed to return a valid reference to either an empty string or one of the strings that had been passed toAddAnother
. Thread synchronization would be required if one wanted to ensure any relationship between the maximum-item name and its value, but memory safety is assured even in its absence.I don't think there's any way to write a method like the above in C++ which would uphold memory safety in the presence of arbitrary multi-threaded usage without either using thread synchronization or else requiring that every string variable have its own copy of its contents, held in its own storage space, which may not be released or relocated during the lifetime of the variable in question. It would certainly not be possible to define a string-reference type which could be defined, assigned, and passed around as cheaply as an
int
.It's an all-to-common error to assume that because C++ does not have garbage collection baked into the language, you can't use garbage collection in C++ period. This is nonsense. I know of elite C++ programmers who use the Boehm collector as a matter of course in their work.
I keep hearing people complaining that C++ doesn't have garbage collection.
I am so sorry for them. Seriously.
C++ has RAII, and I always complain to find no RAII (or a castrated RAII) in Garbage Collected languages.
What advantages could garbage collection offer an experienced C++ developer?
Another tool.
Matt J wrote it quite right in his post (Garbage Collection in C++ -- why?): We don't need C++ features as most of them could be coded in C, and we don't need C features as most of them could coded in Assembly, etc.. C++ must evolve.
As a developer: I don't care about GC. I tried both RAII and GC, and I find RAII vastly superior. As said by Greg Rogers in his post (Garbage Collection in C++ -- why?), memory leaks are not so terrible (at least in C++, where they are rare if C++ is really used) as to justify GC instead of RAII. GC has non deterministic deallocation/finalization and is just a way to write a code that just don't care with specific memory choices.
This last sentence is important: It is important to write code that "juste don't care". In the same way in C++ RAII we don't care about ressource freeing because RAII do it for us, or for object initialization because constructor do it for us, it is sometimes important to just code without caring about who is owner of what memory, and what kind pointer (shared, weak, etc.) we need for this or this piece of code. There seems to be a need for GC in C++. (even if I personaly fail to see it)
An example of good GC use in C++
Sometimes, in an app, you have "floating data". Imagine a tree-like structure of data, but no one is really "owner" of the data (and no one really cares about when exactly it will be destroyed). Multiple objects can use it, and then, discard it. You want it to be freed when no one is using it anymore.
The C++ approach is using a smart pointer. The boost::shared_ptr comes to mind. So each piece of data is owned by its own shared pointer. Cool. The problem is that when each piece of data can refer to another piece of data. You cannot use shared pointers because they are using a reference counter, which won't support circular references (A points to B, and B points to A). So you must know think a lot about where to use weak pointers (boost::weak_ptr), and when to use shared pointers.
With a GC, you just use the tree structured data.
The downside being that you must not care when the "floating data" will really be destroyed. Only that it will be destroyed.
Conclusion
So in the end, if done properly, and compatible with the current idioms of C++, GC would be a Yet Another Good Tool for C++.
C++ is a multiparadigm language: Adding a GC will perhaps make some C++ fanboys cry because of treason, but in the end, it could be a good idea, and I guess the C++ Standards Comitee won't let this kind of major feature break the language, so we can trust them to make the necessary work to enable a correct C++ GC that won't interfere with C++: As always in C++, if you don't need a feature, don't use it and it will cost you nothing.
I, too, have doubts that C++ commitee is adding a full-fledged garbage collection to the standard.
But I would say that the main reason for adding/having garbage collection in modern language is that there are too few good reasons against garbage collection. Since eighties there were several huge advances in the field of memory management and garbage collection and I believe there are even garbage collection strategies that could give you soft-real-time-like guarantees (like, "GC won't take more than .... in the worst case").
Garbage Collection Can Make Leaks Your Worst Nightmare
Full-fledged GC that handles things like cyclic references would be somewhat of an upgrade over a ref-counted
shared_ptr
. I would somewhat welcome it in C++, but not at the language level.One of the beauties about C++ is that it doesn't force garbage collection on you.
I want to correct a common misconception: a garbage collection myth that it somehow eliminates leaks. From my experience, the worst nightmares of debugging code written by others and trying to spot the most expensive logical leaks involved garbage collection with languages like embedded Python through a resource-intensive host application.
When talking about subjects like GC, there's theory and then there's practice. In theory it's wonderful and prevents leaks. Yet at the theoretical level, so is every language wonderful and leak-free since in theory, everyone would write perfectly correct code and test every single possible case where a single piece of code could go wrong.
Garbage collection combined with less-than-ideal team collaboration caused the worst, hardest-to-debug leaks in our case.
The problem still has to do with ownership of resources. You have to make clear design decisions here when persistent objects are involved, and garbage collection makes it all too easy to think that you don't.
Given some resource,
R
, in a team environment where the developers aren't constantly communicating and reviewing each other's code carefully at alll times (something a little too common in my experience), it becomes quite easy for developerA
to store a handle to that resource. DeveloperB
does as well, perhaps in an obscure way that indirectly addsR
to some data structure. So doesC
. In a garbage-collected system, this has created 3 owners ofR
.Because developer
A
was the one that created the resource originally and thinks he's the owner of it, he remembers to release the reference toR
when the user indicates that he no longer wants to use it. After all, if he fails to do so, nothing would happen and it would be obvious from testing that the user-end removal logic did nothing. So he remembers to release it, as any reasonably competent developer would do. This triggers an event for whichB
handles it and also remembers to release the reference toR
.However,
C
forgets. He's not one of the stronger developers on the team: a somewhat fresh recruit who has only worked in the system for a year. Or maybe he's not even on the team, just a popular third party developer writing plugins for our product that many users add to the software. With garbage collection, this is when we get those silent logical resource leaks. They're the worst kind: they do not necessarily manifest in the user-visible side of the software as an obvious bug besides the fact that over durations of running the program, the memory usage just continues to rise and rise for some mysterious purpose. Trying to narrow down these issues with a debugger can be about as fun as debugging a time-sensitive race condition.Without garbage collection, developer
C
would have created a dangling pointer. He may try to access it at some point and cause the software to crash. Now that's a testing/user-visible bug.C
gets embarrassed a bit and corrects his bug. In the GC scenario, just trying to figure out where the system is leaking may be so difficult that some of the leaks are never corrected. These are notvalgrind
-type physical leaks that can be detected easily and pinpointed to a specific line of code.With garbage collection, developer
C
has created a very mysterious leak. His code may continue to accessR
which is now just some invisible entity in the software, irrelevant to the user at this point, but still in a valid state. And asC
's code creates more leaks, he's creating more hidden processing on irrelevant resources, and the software is not only leaking memory but also getting slower and slower each time.So garbage collection does not necessarily mitigate logical resource leaks. It can, in less than ideal scenarios, make leaks far easier to silently go unnoticed and remain in the software. The developers might get so frustrated trying to trace down their GC logical leaks that they simply tell their users to restart the software periodically as a workaround. It does eliminate dangling pointers, and in a safety-obsessed software where crashing is completely unacceptable under any scenario, then I would prefer GC. But I'm often working in less safety-critical but resource-intensive, performance-critical products where a crash that can be fixed promptly is preferable to a really obscure and mysterious silent bug, and resource leaks are not trivial bugs there.
In both of these cases, we're talking about persistent objects not residing on the stack, like a scene graph in a 3D software or the video clips available in a compositor or the enemies in a game world. When resources tie their lifetimes to the stack, both C++ and any other GC language tend to make it trivial to manage resources properly. The real difficulty lies in persistent resources referencing other resources.
In C or C++, you can have dangling pointers and crashes resulting from segfaults if you fail to clearly designate who owns a resource and when handles to them should be released (ex: set to null in response to an event). Yet in GC, that loud and obnoxious but often easy-to-spot crash is exchanged for a silent resource leak that may never be detected.
Garbage collection allows to postpone the decision about who owns an object.
C++ uses value semantics, so with RAII, indeed, objects are recollected when going out of scope. This is sometimes referred to as "immediate GC".
When your program starts using reference-semantics (through smart pointers etc...), the language does no longer support you, you're left to the wit of your smart pointer library.
The tricky thing about GC is deciding upon when an object is no longer needed.