Problem saving as png a SVG generated by Raphael J

2019-04-24 11:32发布

I'm trying to convert a SVG generated by Raphael JS (and the user, since you can drag and rotate the images). I followed this Convert SVG to image (JPEG, PNG, etc.) in the browser but still can't get it.

It must be easy but I can't put my finger on what I get wrong.

I got my svg in a div with #ec as id and the canvas's one is #canvas.

function saveDaPicture(){
    var img = document.getElementById('canvas').toDataURL("image/png");
    $('body').append('<img src="'+img+'"/>');
}
$('#save').click(function(){
    var svg = $('#ec').html();
    alert(svg);
    canvg('canvas', svg, {renderCallback: saveDaPicture(), ignoreMouse: true, ignoreAnimation: true});
});

The alert gives me :

<svg xmlns="http://www.w3.org/2000/svg" version="1.1" width="600" height="512">
<desc>Created with Raphael</desc>
<defs></defs>
<image x="0" y="0" width="300" height="512" preserveAspectRatio="none" href="imageurl.jpg"></image>
<rect x="168" y="275" width="52" height="70" r="0" rx="0" ry="0" fill="none" stroke="#000" stroke-dasharray="8,3" transform="rotate(21.91207728 194 310)" style="opacity: 1; display: none; " opacity="1"></rect>
<circle cx="50" cy="50" r="50" fill="none" stroke="#000"></circle>
<image x="358" y="10" width="39" height="138" preserveAspectRatio="none" href="imageurl2.png" style="cursor: move; "></image>
<image x="397" y="10" width="99" height="153" preserveAspectRatio="none" href="imageurl3.png" style="cursor: move; "></image>
<image x="184" y="286" width="10" height="10" preserveAspectRatio="none" href="imageurl4.png" style="cursor: pointer; opacity: 1; display: none; " opacity="1"></image>
<image x="204" y="286" width="10" height="10" preserveAspectRatio="none" href="imageurl5.png" style="cursor: pointer; opacity: 1; display: none; " opacity="1"></image>
<image x="170" y="277" width="48" height="66" preserveAspectRatio="none" href="imageurl6.png" style="cursor: move; opacity: 1; " r="50" opacity="1" transform="rotate(21.91207728 194 310)"></image>
</svg>

which is the xml of the svg and if I believe canvg documentation, it's good.

Anyway, with this code, the variable img, which should have the converted image data, got the data of an empty png with the dimensions of the svg.

The only thing I guess is that the svg generated by Raphael JS is not well formated for canvg (like, href of image should be xlink:href if I follow the W3C recommandations )

Anyone got an idea on this problem ? :D

3条回答
Bombasti
2楼-- · 2019-04-24 12:06

I worked with SVG - Edit and generated SVG images, what we did was install ImageMagic on the server (you probably have it installed already).

Once installed you only need to do execute a command like "convert foo.svg foo.png" in the terminal. If you are using php then you can do:

shell_exec("convert image.svg image.png");

In php and it's done.

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孤傲高冷的网名
3楼-- · 2019-04-24 12:08

svgfix.js will solve this errors. take a look at this blog post Export Raphael Graphic to Image

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淡お忘
4楼-- · 2019-04-24 12:22

canvg accepts the SVG data a file path or a single-line string

but in your code, your are passing the html content of the div #ec as

canvg('canvas', svg, {renderCallback: saveDaPicture, ignoreMouse: true, ignoreAnimation: true});

Both jQuery's $.html() and DOM's innerHTML methods return the HTML content of an element as is, so most probably in multiple lines.

canvg interprets this multi-line html content as a file path,

<svg xmlns="http://www.w3.org/2000/svg" version="1.1" width="600" height="512"> 

and tries to fetch the data from the malformed url.

So the SVG to Canvas conversion process failed and that's the reason you are not getting the image as expect.

Here is a updated version that should work,

function saveDaPicture(){
    var img = document.getElementById('canvas').toDataURL("image/png");
    $('body').append('<img src="'+img+'"/>');
}

$('#save').click(function(){
    var svg = $('#ec').html().replace(/>\s+/g, ">").replace(/\s+</g, "<");
                             // strips off all spaces between tags
    //alert(svg);
    canvg('canvas', svg, {renderCallback: saveDaPicture, ignoreMouse: true, ignoreAnimation: true});
});
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