I am trying to add labels in Swift, which are added in a loop. I then want to add a 'TapGesture' event to each one as they are added. It works , but the problem is that the function called takes data from the label to use when it's clicked, but the label has been redefined by then and it takes data from the last one added, not the one that was clicked. How can I make each one unique?
self.label.attributedText = self.myMutableString
let tapGesture = UITapGestureRecognizer(target: self, action: handleTap(label))
self.label.userInteractionEnabled=true
self.label.addGestureRecognizer(tapGesture)
self.label.font = UIFont.boldSystemFontOfSize(28)
self.label.sizeToFit()
self.label.center = CGPoint(x: screenWidth, y: top)
if(kilom>=30||self.located==false){
self.scroller.addSubview(self.label)
if(device=="iPhone"||device=="iPhone Simulator"){
top = top+80
}
else{
top = top+140
}
}
The code below is the gesture recognizer that gets the label data and uses it:
func handleTap(sender:UILabel){
var a = self.label.text
let storyBoard : UIStoryboard = UIStoryboard(name: "Main", bundle:nil)
let resultViewController = storyBoard.instantiateViewControllerWithIdentifier("displayer")
self.presentViewController(resultViewController, animated: true, completion: nil)
}
The handler function for a
UITapGestureRecognizer
is passed theUITapGestureRecognizer
as thesender
. You can access theview
that it is attached to with theview
property. I would suggest something like this:You will also need to change the signature of your selector:
or for earlier versions of Swift: