I'm using a library that has quite a few functions that write to a FILE
but none that seem to conveniently dump the same data to an object in memory. Is there any way to create a FILE
object (or override it) that stores the data in memory instead of writing to disk -- I'd like to avoid the performance hit of opening/writing/reading from files over and over again.
UPDATE: per Rob's suggestion, trying stringstream:
ss.put(c);
std::string myval = ss.str();
printf("Value: %s\n after writing: %i length %lu\n",myval.c_str(),c, myval.length());
But, now trying to get the data (binary) out of the stringstream has me stuck -- how do I grab the binary data I've been adding?
If you are on Mac OS X or iOS you don't have access to fmemopen. I've open sourced a solution here:
http://jverkoey.github.com/fmemopen/
If you have the option of modifying your library, you could use C++ streams instead of C FILE streams.
If your old library function looked like this:
you might replace that code with:
Then, in your non-library code, do something like:
Beside the already mentioned GNU's
fmemopen()
, which is known in POSIX as open_memstream, similar solution can be obtained combiningmmap()
(using MAP_ANONYMOUS) or any other OS-specific function that returns a file descriptor to a block of memory, andfdopen()
.EDIT: that was wrong, mmap doesn't create a file descriptor.
The GNU libc has, e.g.,
fmemopen
which will give you aFILE *
that writes to memory. Tryman fmemopen
on your Linux system for details.I suspect (but do not know for sure) that
fmemopen
is a wrapper that orchestrates themmap
/fdopen
approach mentioned by @Cubbi.Consider mounting a
tmpfs
and have the application write to it. Of course this is *nix only.