Adding an OpenGL framework in Xcode 4

2019-04-23 14:40发布

I'm using Xcode 4 for my C++ programming. I want to add a framework, specifically an OpenGL framework, and I'm not quite used to where things are yet. It says in the help documentation that I should select the target, and from there I get the summery pane where I can add a linked framework/library. When I do that, the summery pane doesn't show up. It does show up when my target is a cocoa application, but since I'm programming in C++, I choose the command line tool, and select the language from there. So, how exactly do I add the OpenGL framework to my target?

3条回答
劫难
2楼-- · 2019-04-23 15:18

In your project, create a group 'frameworks' (not really necessary but keeps things organized)

With Finder goto: /Developer/SDKs/MacOSX10.6.sdk/System/Library/Frameworks

Locate the OpenGL.framework folder Drag and drop the folder into your XCode project (in the frameworks group) Don't copy the files(!)

Probably you want to copy 'GLUT.framework' as well.

查看更多
三岁会撩人
3楼-- · 2019-04-23 15:19

maybe go under "build phases" (instead of "summary") and then click "Link Binary With Libraries" and add button then search OpenGL.framework im not sure 100%, im new to this too :)

查看更多
男人必须洒脱
4楼-- · 2019-04-23 15:35

The easiest way is to go to your project settings, and under Linking -> Other Linking Flags add:

-framework OpenGL
查看更多
登录 后发表回答