Anybody experienced with libgdx and genymotion?
I'm trying to get a libgdx game running on genymotion android emulator - http://www.genymotion.com/
Everytime I try to run on genymotion I get the following exception:
java.lang.ExceptionInInitializerError
at java.lang.Class.newInstanceImpl(Native Method)
at java.lang.Class.newInstance(Class.java:1319)
at android.app.Instrumentation.newActivity(Instrumentation.java:1053)
at android.app.ActivityThread.performLaunchActivity(ActivityThread.java:1974)
at android.app.ActivityThread.handleLaunchActivity(ActivityThread.java:2084)
at android.app.ActivityThread.access$600(ActivityThread.java:130)
at android.app.ActivityThread$H.handleMessage(ActivityThread.java:1195)
at android.os.Handler.dispatchMessage(Handler.java:99)
at android.os.Looper.loop(Looper.java:137)
at android.app.ActivityThread.main(ActivityThread.java:4745)
at java.lang.reflect.Method.invokeNative(Native Method)
at java.lang.reflect.Method.invoke(Method.java:511)
at com.android.internal.os.ZygoteInit$MethodAndArgsCaller.run(ZygoteInit.java:786)
at com.android.internal.os.ZygoteInit.main(ZygoteInit.java:553)
at dalvik.system.NativeStart.main(Native Method)
Caused by: com.badlogic.gdx.utils.GdxRuntimeException: Couldn't load shared library 'gdx' for target: Linux, 32-bit
at com.badlogic.gdx.utils.SharedLibraryLoader.load(SharedLibraryLoader.java:113)
at com.badlogic.gdx.utils.GdxNativesLoader.load(GdxNativesLoader.java:34)
at com.badlogic.gdx.backends.android.AndroidApplication.<clinit>(AndroidApplication.java:61)
... 15 more
Caused by: java.lang.UnsatisfiedLinkError: Couldn't load gdx: findLibrary returned null
at java.lang.Runtime.loadLibrary(Runtime.java:365)
at java.lang.System.loadLibrary(System.java:535)
at com.badlogic.gdx.utils.SharedLibraryLoader.load(SharedLibraryLoader.java:109)
... 17 more
Any Ideas?
Works fine with AVD
Android API 16 libgdx 0.9.9 Genymotion 1.1.0
You should try to add the x86 native libraries to your libs folder as mentioned in this post