Pass argument to AsyncCallback function?

2019-04-23 02:47发布

I'm learning socket programming and I have the following function:

public void OnDataReceived(IAsyncResult asyn)

and this is how the callback gets set:

pfnWorkerCallBack = new AsyncCallback(OnDataReceived);

The problem is I need to pass another argument to OnDataReceived callback function, how can I do this? I'm trying to make a simple tcp server and I need to track from which client the data is coming from. Any tips? Thanks!

3条回答
Animai°情兽
2楼-- · 2019-04-23 03:28

This is a problem I prefer to solve with anonymous delegates:

var someDataIdLikeToKeep = new object();
mySocket.BeginBlaBla(some, other, ar => {
        mySocket.EndBlaBla(ar);
        CallSomeFunc(someDataIdLikeToKeep);
    }, null) //no longer passing state as we captured what we need in callback closure

It saves having to cast a state object in the receiving function.

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贼婆χ
3楼-- · 2019-04-23 03:28

When you call BeginReceive, you can pass any object as its last parameter. The same object will be made available to your callback through IAsyncResult's AsyncState property.

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趁早两清
4楼-- · 2019-04-23 03:36

I'm going to presume you're using System.Net.Sockets.Socket here. If you look at the overloads of BeginReceive you'll see the object parameter (named state). You can pass an arbitrary value as this parameter and it will flow through to your AsyncCallback call back. You can then acess it using the AsyncState property of IAsyncResult object passed into your callback. Eg;

public void SomeMethod() {
  int myImportantVariable = 5;
  System.Net.Sockets.Socket s;
  s.BeginReceive(buffer, offset, size, SocketFlags.None, new new AsyncCallback(OnDataReceived), myImportantVariable);
}

private void OnDataReceived(IAsyncResult result) {
  Console.WriteLine("My Important Variable was: {0}", result.AsyncState); // Prints 5
}
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