After profiling a large game playing program, I have found that the library function rand() is consuming a considerable fraction of the total processing time. My requirements for the random number generator are not very onerous - its not important that it pass a great battery of statistical tests of pure randomness. I just want something cheap and cheerful that is very fast. Any suggestions?
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This may not be a great answer, and is really more of a question.
Depending on the platform and the frequency of depending on the value, wouldn't the least significant numbers of a microsecond returning function approximate something 'random'?