C++ equivalent of StringBuffer/StringBuilder?

2019-01-07 03:05发布

Is there a C++ Standard Template Library class that provides efficient string concatenation functionality, similar to C#'s StringBuilder or Java's StringBuffer?

10条回答
Viruses.
2楼-- · 2019-01-07 03:46

The Rope container may be worth if have to insert/delete string into the random place of destination string or for a long char sequences. Here is an example from SGI's implementation:

crope r(1000000, 'x');          // crope is rope<char>. wrope is rope<wchar_t>
                                // Builds a rope containing a million 'x's.
                                // Takes much less than a MB, since the
                                // different pieces are shared.
crope r2 = r + "abc" + r;       // concatenation; takes on the order of 100s
                                // of machine instructions; fast
crope r3 = r2.substr(1000000, 3);       // yields "abc"; fast.
crope r4 = r2.substr(1000000, 1000000); // also fast.
reverse(r2.mutable_begin(), r2.mutable_end());
                                // correct, but slow; may take a
                                // minute or more.
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做自己的国王
3楼-- · 2019-01-07 03:47

NOTE this answer has received some attention recently. I am not advocating this as a solution (it is a solution I have seen in the past, before the STL). It is an interesting approach and should only be applied over std::string or std::stringstream if after profiling your code you discover this makes an improvement.

I normally use either std::string or std::stringstream. I have never had any problems with these. I would normally reserve some room first if I know the rough size of the string in advance.

I have seen other people make their own optimized string builder in the distant past.

class StringBuilder {
private:
    std::string main;
    std::string scratch;

    const std::string::size_type ScratchSize = 1024;  // or some other arbitrary number

public:
    StringBuilder & append(const std::string & str) {
        scratch.append(str);
        if (scratch.size() > ScratchSize) {
            main.append(scratch);
            scratch.resize(0);
        }
        return *this;
    }

    const std::string & str() {
        if (scratch.size() > 0) {
            main.append(scratch);
            scratch.resize(0);
        }
        return main;
    }
};

It uses two strings one for the majority of the string and the other as a scratch area for concatenating short strings. It optimise's appends by batching the short append operations in one small string then appending this to the main string, thus reducing the number of reallocations required on the main string as it gets larger.

I have not required this trick with std::string or std::stringstream. I think it was used with a third party string library before std::string, it was that long ago. If you adopt a strategy like this profile your application first.

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Rolldiameter
4楼-- · 2019-01-07 03:49

The C++ way would be to use std::stringstream or just plain string concatenations. C++ strings are mutable so the performance considerations of concatenation are less of a concern.

with regards to formatting, you can do all the same formatting on a stream, but in a different way, similar to cout. or you can use a strongly typed functor which encapsulates this and provides a String.Format like interface e.g. boost::format

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贼婆χ
5楼-- · 2019-01-07 03:49

Since std::string in C++ is mutable you can use that. It has a += operator and an append function.

If you need to append numerical data use the std::to_string functions.

If you want even more flexibility in the form of being able to serialise any object to a string then use the std::stringstream class. But you'll need to implement your own streaming operator functions for it to work with your own custom classes.

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