Goal: I am trying to use VLC as a local server to expand the video capabilities of an app created with Adobe AIR
, Flex
and Actionscript
. I am using VLC
to stream to stdout
and reading that output from within my app.
VLC Streaming capabilities
VLC Flash Video
Stream VLC to Website with asf and Flash
Status: I am able to launch VLC
as a background process and control it through its remote control interface (more detail). I can load, transcode and stream a local video file. The example app below is a barebones testbed demonstrating this.
Issue: I am getting data in to my app but it is not rendering as video. I don't know if it is a problem with my VLC commands or with writing to/reading from stdout
. This technique of reading from stdout
in AIR works (with ffmpeg
for example).
One of the various transcoding commands I have tried:
-I rc // remote control interface
-vvv // verbose debuging
--sout // transcode, stream to stdout
"#transcode{vcodec=FLV1}:std{access=file,mux=ffmpeg{mux=flv},dst=-}"
This results in data coming into to my app but for some reason it is not rendering as video when using appendBytes
with the NetStream
instance.
If instead I write the data to an .flv file, a valid file is created – so the broken part seems to be writing it to stdout
. One thing I have noticed: I am not getting metadata through the stdout`method. If I play the file created with the command below, I do see metadata.
// writing to a file
var output:File = File.desktopDirectory.resolvePath("stream.flv");
var outputPath:String = output.nativePath;
"#transcode{vcodec=FLV1}:std{access=file,mux=ffmpeg{mux=flv},dst=" + outputPath + "}");
Hoping someone sees where I am going wrong here.
Update 1: Just to add some more detail (!) – I took a look at the .flv file that is generated to examine the metadata. It appears at the head of the file as shown below. I have the correct onMetaData
handler set up and see a trace of this data if I play the file from disk. I do not see this trace when reading from stdout
and NetStream
is in Data Generation
mode. Is it possible that it isn't getting sent to stdout
for some reason? I've tried generating my own header and appending that before the stream starts – I may not have the header format correct.
Update 2: So in my AIR
app I was able to crudely parse the incoming stdout
stream coming from VLC
. I wanted to see if the FLV header data was being sent – and it appears that it is. I don't know if it is in the correct format, etc. but as I mention above, if I write to an .flv file instead of stdout
, a valid .flv file is created.
Completely at a loss now – have tried everything I could think of and followed up every web link I could find on the issues involved. Alas – so close and it would have been so cool to leverage VLC
from within AIR
.
A couple of things I would try, some of which you might have thought of already:
mpeg4
In your other Question's comments you asked for my thoughts :
I noticed in your code you're running VLC process under OSX environment.
On Windows PC be aware that
-I rc
does not later respond tostandardInput
commands sent. I'm a Windows user so cannot help with that part.Tried using
--no-rc-fake-tty
or even--rc-fake-tty
, VLC still did not respond tostdout
on PC.You want to do playback & seeking within VLC but watch result in AS3 (like a projection screen), right? but I'm not even sure VLC will give you back FLV tags starting from your selected time stamps etc (by seeking you are accessing an FLV tag of a specific timestamp & the related a/v data)...
Other FFmpeg/Mencoder powered players like MPlayer I tested only send back "status" text data into
stdout
during playback (so cannot be fed toNetStream
decoder for display).Check the bytes: (a valid FLV header begins with
46 4C 56 01 05 00 00 00 09 00 00 00 00
)Just update your Question with a copy-paste of the "bytes check" result from the below function. Then easier to tell you if it's playable or maybe you need some alternative.
1) Setup some public (or private) vars...
public var temp_String : String = "";
public var videoStream:ByteArray = new ByteArray();
2) Replace your function
onOutputData
with below code...Supporting function
bytes_toString
code :Some other notes :
Each firing of progress events only captures 32kb / 64kb packets of incoming
stdout
bytes at a time.You make your
videoStream:ByteArray = new ByteArray();
outside of the progressEvent so that each event firing does not make a new byteArray (which discards the old data that may be needed later for a full FLV tag).Don't write each packet to
0
position since that will overwrite existing data. Add to the end-of existing by usingvideoStream.length
as new writing position.Also
if (videoStream.length){ ns.appendBytes(videoStream); }
is kinda dangerous. Any incomplete data (of header, frame or whatever) will jam the NetStream decoder if you append too soon. It will not restart unless you reset everything and begin again (re-append bytes of full FLV header, full frame tag, etc).