JavaScript private methods

2018-12-31 10:38发布

To make a JavaScript class with a public method I'd do something like:

function Restaurant() {}

Restaurant.prototype.buy_food = function(){
   // something here
}

Restaurant.prototype.use_restroom = function(){
   // something here
}

That way users of my class can:

var restaurant = new Restaurant();
restaurant.buy_food();
restaurant.use_restroom();

How do I create a private method that can be called by the buy_food and use_restroom methods but not externally by users of the class?

In other words, I want my method implementation to be able to do:

Restaurant.prototype.use_restroom = function() {
   this.private_stuff();
}

But this shouldn't work:

var r = new Restaurant();
r.private_stuff();

How do I define private_stuff as a private method so both of these hold true?

I've read Doug Crockford's writeup a few times but it doesn't seem like "private" methods can be called by public methods and "privileged" methods can be called externally.

29条回答
情到深处是孤独
2楼-- · 2018-12-31 10:41

In these situations when you have a public API, and you would like private and public methods/properties, I always use the Module Pattern. This pattern was made popular within the YUI library, and the details can be found here:

http://yuiblog.com/blog/2007/06/12/module-pattern/

It is really straightforward, and easy for other developers to comprehend. For a simple example:

var MYLIB = function() {  
    var aPrivateProperty = true;
    var aPrivateMethod = function() {
        // some code here...
    };
    return {
        aPublicMethod : function() {
            aPrivateMethod(); // okay
            // some code here...
        },
        aPublicProperty : true
    };  
}();

MYLIB.aPrivateMethod() // not okay
MYLIB.aPublicMethod() // okay
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浅入江南
3楼-- · 2018-12-31 10:43

I think such questions come up again and again because of the lack of understanding of the closures. Сlosures is most important thing in JS. Every JS programmer have to feel the essence of it.

1. First of all we need to make separate scope (closure).

function () {

}

2. In this area, we can do whatever we want. And no one will know about it.

function () {
    var name,
        secretSkills = {
            pizza: function () { return new Pizza() },
            sushi: function () { return new Sushi() }
        }

    function Restaurant(_name) {
        name = _name
    }
    Restaurant.prototype.getFood = function (name) {
        return name in secretSkills ? secretSkills[name]() : null
    }
}

3. For the world to know about our restaurant class, we have to return it from the closure.

var Restaurant = (function () {
    // Restaurant definition
    return Restaurant
})()

4. At the end, we have:

var Restaurant = (function () {
    var name,
        secretSkills = {
            pizza: function () { return new Pizza() },
            sushi: function () { return new Sushi() }
        }

    function Restaurant(_name) {
        name = _name
    }
    Restaurant.prototype.getFood = function (name) {
        return name in secretSkills ? secretSkills[name]() : null
    }
    return Restaurant
})()

5. Also, this approach has potential for inheritance and templating

// Abstract class
function AbstractRestaurant(skills) {
    var name
    function Restaurant(_name) {
        name = _name
    }
    Restaurant.prototype.getFood = function (name) {
        return skills && name in skills ? skills[name]() : null
    }
    return Restaurant
}

// Concrete classes
SushiRestaurant = AbstractRestaurant({ 
    sushi: function() { return new Sushi() } 
})

PizzaRestaurant = AbstractRestaurant({ 
    pizza: function() { return new Pizza() } 
})

var r1 = new SushiRestaurant('Yo! Sushi'),
    r2 = new PizzaRestaurant('Dominos Pizza')

r1.getFood('sushi')
r2.getFood('pizza')

I hope this helps someone better understand this subject

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冷夜・残月
4楼-- · 2018-12-31 10:43

Don't be so verbose. It's Javascript. Use a Naming Convention.

After years of working in es6 classes, I recently started work on an es5 project (using requireJS which is already very verbose-looking). I've been over and over all the strategies mentioned here and it all basically boils down to use a naming convention:

  1. Javascript doesn't have scope keywords like private. Other developers entering Javascript will know this upfront. Therefore, a simple naming convention is more than sufficient. A simple naming convention of prefixing with an underscore solves the problem of both private properties and private methods.
  2. Let's take advantage of the Prototype for speed reasons, but lets not get anymore verbose than that. Let's try to keep the es5 "class" looking as closely to what we might expect in other backend languages (and treat every file as a class, even if we don't need to return an instance).
  3. Let's demonstrate with a more realistic module situation (we'll use old es5 and old requireJs).

my-tooltip.js

    define([
        'tooltip'
    ],
    function(
        tooltip
    ){

        function MyTooltip() {
            // Later, if needed, we can remove the underscore on some
            // of these (make public) and allow clients of our class
            // to set them.
            this._selector = "#my-tooltip"
            this._template = 'Hello from inside my tooltip!';
            this._initTooltip();
        }

        MyTooltip.prototype = {
            constructor: MyTooltip,

            _initTooltip: function () {
                new tooltip.tooltip(this._selector, {
                    content: this._template,
                    closeOnClick: true,
                    closeButton: true
                });
            }
        }

        return {
            init: function init() {
               new MyTooltip();  // <-- Our constructor adds our tooltip to the DOM so not much we need to do after instantiation.
            }

            // You could instead return a new instantiation, 
            // if later you do more with this class.
            /* 
            create: function create() {
               return new MyTooltip();
            }
            */
        }
    });
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宁负流年不负卿
5楼-- · 2018-12-31 10:44

You can do it, but the downside is that it can't be part of the prototype:

function Restaurant()
{
    var myPrivateVar;

    var private_stuff = function()   // Only visible inside Restaurant()
    {
        myPrivateVar = "I can set this here!";
    }

    this.use_restroom = function()   // use_restroom is visible to all
    {
        private_stuff();
    }

    this.buy_food = function()    // buy_food is visible to all
    {
        private_stuff();
    }
}
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倾城一夜雪
6楼-- · 2018-12-31 10:47

All of this closure will cost you. Make sure you test the speed implications especially in IE. You will find you are better off with a naming convention. There are still a lot of corporate web users out there that are forced to use IE6...

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素衣白纱
7楼-- · 2018-12-31 10:47

Personally, I prefer the following pattern for creating classes in JavaScript :

var myClass = (function() {
    // Private class properties go here

    var blueprint = function() {
        // Private instance properties go here
        ...
    };

    blueprint.prototype = { 
        // Public class properties go here
        ...
    };

    return  {
         // Public class properties go here
        create : function() { return new blueprint(); }
        ...
    };
})();

As you can see, it allows you to define both class properties and instance properties, each of which can be public and private.


Demo

var Restaurant = function() {
    var totalfoodcount = 0;        // Private class property
    var totalrestroomcount  = 0;   // Private class property
    
    var Restaurant = function(name){
        var foodcount = 0;         // Private instance property
        var restroomcount  = 0;    // Private instance property
        
        this.name = name
        
        this.incrementFoodCount = function() {
            foodcount++;
            totalfoodcount++;
            this.printStatus();
        };
        this.incrementRestroomCount = function() {
            restroomcount++;
            totalrestroomcount++;
            this.printStatus();
        };
        this.getRestroomCount = function() {
            return restroomcount;
        },
        this.getFoodCount = function() {
            return foodcount;
        }
    };
   
    Restaurant.prototype = {
        name : '',
        buy_food : function(){
           this.incrementFoodCount();
        },
        use_restroom : function(){
           this.incrementRestroomCount();
        },
        getTotalRestroomCount : function() {
            return totalrestroomcount;
        },
        getTotalFoodCount : function() {
            return totalfoodcount;
        },
        printStatus : function() {
           document.body.innerHTML
               += '<h3>Buying food at '+this.name+'</h3>'
               + '<ul>' 
               + '<li>Restroom count at ' + this.name + ' : '+ this.getRestroomCount() + '</li>'
               + '<li>Food count at ' + this.name + ' : ' + this.getFoodCount() + '</li>'
               + '<li>Total restroom count : '+ this.getTotalRestroomCount() + '</li>'
               + '<li>Total food count : '+ this.getTotalFoodCount() + '</li>'
               + '</ul>';
        }
    };

    return  { // Singleton public properties
        create : function(name) {
            return new Restaurant(name);
        },
        printStatus : function() {
          document.body.innerHTML
              += '<hr />'
              + '<h3>Overview</h3>'
              + '<ul>' 
              + '<li>Total restroom count : '+ Restaurant.prototype.getTotalRestroomCount() + '</li>'
              + '<li>Total food count : '+ Restaurant.prototype.getTotalFoodCount() + '</li>'
              + '</ul>'
              + '<hr />';
        }
    };
}();

var Wendys = Restaurant.create("Wendy's");
var McDonalds = Restaurant.create("McDonald's");
var KFC = Restaurant.create("KFC");
var BurgerKing = Restaurant.create("Burger King");

Restaurant.printStatus();

Wendys.buy_food();
Wendys.use_restroom();
KFC.use_restroom();
KFC.use_restroom();
Wendys.use_restroom();
McDonalds.buy_food();
BurgerKing.buy_food();

Restaurant.printStatus();

BurgerKing.buy_food();
Wendys.use_restroom();
McDonalds.buy_food();
KFC.buy_food();
Wendys.buy_food();
BurgerKing.buy_food();
McDonalds.buy_food();

Restaurant.printStatus();

See also this Fiddle.

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